I tried generating a terrain based on Mount Everest, but looking at it initially in the editor it was so much like a large white snow hill(not much visual interest or detail to key off of), that I've decided to skip it for a map for now and try Mount Denali or maybe the Matterhorn in Europe next(something with stronger features of interest).
Thanks again for the player feedback, screenshots and videos this week. Past the core play mechanics, in 'explore' mode I mention Grow Home, Subnautica and Abzu as game influences that I'd like to experiment with in this game, trying to bring a little more visual interest to the large maps by having some different 'flocks' and 'flocking' behavior with 'animals' in the environment. Since I'm a programmer and not an artist, I'm thinking more about simple geometric shapes or 2D image planes in 3D that aren't going to put a big hit on framerate performance.
An earlier game 'rangerfall' I worked on has some of these ambient type ship elements that I may end up borrowing and placing in the new map settings. It also had a grappling hook movement mechanic.
http://steamcommunity.com/sharedfiles/filedetails/?id=361265921
For leaderboards I was also thinking about switching moving to new leaderboards once a month(while keeping the old ones around for history).
Also hoping to figure out how to get other players ghost runs into player games so you could compete against a few times that were ahead of you(like trackmania) and give new players an idea of some of the movement mechanics.