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version 1.51 air drop control

For 'climb' mode, added an air 'drop' control - gamepad or vive left trigger or keyboard X will cause the player to 'drop' faster. For triggers, trigger amount factors into drop amount. Did this to help speed up action in the game and decrease time players spend floating in air if all they are waiting for is gravity to pull them directly down.

Also removed player rocket jumps for now - turrets can still knock the player around a bit, but self-rockets don't effect the player.