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New Update! - v0.2

A new build is now available on Steam: Dwarrows v0.2!

This game version made a significant leap in engine versions which came with many fixes and new features. The most visible differences of these changes are the new filmic tone-mapper and volumetric fog (in dungeons). These new features give the game richer colours and fog interaction with light sources.

A first implementation of a map and compass system have been added in this version. The map currently displays the three playable characters and a custom marker that you can place anywhere. The compass displays the custom marker and four cardinal points (N,E,S,W).

NOTE: Key bindings for the map key "M" might conflict with older settings. Key bindings can be changed in the options menu to fix this.

The Pet charming system is now more exciting! We've added a new interactive music track and sound effects while in the pet charming mini-game.

We've also greatly improved controller support: The game can now be played (almost) entirely with a gamepad! There is no 'virtual keyboard' so text fields, like pet names, are still keyboard only fields for now. Keys displayed on screen will now update based on which input device was last used. (ie. if the gamepad is pressed, controller buttons will be displayed until the keyboard is used)

NOTE: Key bindings might need to be reconfigured (use the button at the end of the line to set defaults)

Patch notes:

  • New pet-charming music and sound effects
  • New map and compass system
  • New Hardware cursors - The mouse is no longer affected by game slowdowns and should feel more responsive
  • New tone-mapper [Academy Color Encoding System (ACES)]
  • New Volumetric fog in dungeons
  • New overall video quality settings for convenience (Auto, low, medium, high, very high)
  • New Auto video quality detection on first game start
  • New TreasureDiviner tutorial
  • New basic controls tutorials
  • New audio stingers for get item/blueprints dialogues
  • New input keys displayed on many UIs (eg. "Press 'E' to use)

  • Improved controller support
  • Adjusted lighting and bloom to better match the new tone-mapper
  • Improved Dusken Keep's collision to better match the shape of the tower
  • Removed animal collisions with player characters and camera's. This fixes pets from getting in the way when teleporting to the player.

  • Fixed missing Spirit Sprite icon in the main menu
  • Fixed a bug that would cause structures to use the wrong number of workers (eg. Plot should require 4 workers, but would instead need 8)
  • Fixed a bug that would cause Happiness to fail to initialize (this would also break productivity, which relies on happiness)
  • Fixed several dialogues that would display incorrectly during fade out after ending a conversation
  • Fixed some animation bugs during some sequences (known issues: twitchy cleaner bot and facing the wrong directions during cut-scenes)
  • Fixed several issues with the mayor giving the wrong dialogues during and after the tutorial
  • Fixed menus being toggle-able while in the pause or options menus
  • Fixed drafting table to no longer be use-able by Dwilben and Horbir
  • Fixed Blake Smith's dialogue "currency@namePlural" variable
  • Fixed a bug that would sometimes cause townsfolk to stay homeless when there were homes available
  • Fixed friendship stones to no longer be usable before being discovered if the character lands on top of it