Whoa! Another big update with some great upgrades to Multiverse Mode (and we're not even done yet!). Also some balance changes and localization in seven languages for all our loading screens.
Enjoy! More is coming. Thanks for your support!
-8Bit ːSteamhappyː
GENERAL UPDATES:
- Invaders Co-Op promotional event ends today. Congratulations to the thousands of players that received a free copy of 8-Bit Hordes!
- Map/Mission names on the loading screen are now localized into their respective langauges rather than displayed as English text baked into the image. (note to self: never do that again.)
MULTIVERSE MODE:
- Adjustments made to the AI that should reduce instances of stockpiled harvesters.
- Fixed issues with territory ownership when the AI and Human players both lose to pirates in a three-sided battle.
- The AI now has specific limits to how many units it will build in a territory.
- Structures that are under construction at the multiverse level when combat begins will no longer appear in tactical battles.
- You can now quit Multiverse mode without saving.
BALANCE:
- Treant (Lightbringers, Hordes): Main weapon changed from a position target (artillery-like) to a direct-fire weapon. This means it is no longer possible to dodge the shots. Weapon cooldown reduced to 2.2 seconds (was 3.2). Base damage and AoE damage have been split out. The target will now take 20 damage (was 22), Enemies in the AoE radius will take 10 (was 22)., AoE radius reduced to 50 (was 60), Weapon damage type changed to Piercing (was Heavy).
- Xenodog (Cranioids, Invaders): Build cost increased to 80 (was 70), Build time increased to 8 seconds (was 5), Duration of Acid Pool reduced to 5 seconds (was 6).
- Stink Bug (Cranioids, Invaders): Build cost increased to 180 (was 150)
- Saucer (Cranioids, Invaders): Build cost increased to 180 (was 150), Build time increased to 15 seconds (was 12)