Developer postOriginal post (opens in a new tab)

8-Bit Invaders Game Update #8 - 02/13/17

Hi all!

Hope you're enjoying our new Observer and Replay modes! We are working on a few other improvements for later on this week based on feedback we've received here in the forums.

Our release of the free version of 8-Bit Arena has been hard to find for some of you, so we're planning to release it as a free, separate game (not listed as a demo) so everyone that wants it can do so. Free players will still be able to compete in the large, general pool of players - there will just be more of them once we get it into everyone's hands. If everything goes well, this will happen in just a few days, in time for this weekend.

Today's update is a small maintenance patch with a few balance tweaks.

We are always looking forward to all your good feedback. It is all read and your participation in growing our community is always appreciated. ːsteamhappyː

-8Bit

GAME UPDATES and BALANCE TWEAKS:

  • River Town Map - Adjusted width of tree props around start area #2 to make structure hopping off platform more even.
  • Treant - The damage type for Treant was incorrectly set to Heavy instead of Piercing like was reported in a previous patch. This has been corrected.
  • Rogue - Build cost increased to 140 (was 120)
  • Wraith - Build cost reduced to 160 (was 220)
  • FIDO - Build cost reduced to 180 (was 220)
  • Cranioid - Build cost reduced to 70 (was 90)
  • Xenodog - Build cost reduced to 60 (was 80)