Hi everyone!
We have quite a few tweaks for today's patch - plus some improvements to make the game more accessible to our players in other parts of the world.
Our update today includes support for 6 new languages - Spanish, Italian, Dutch, Turkish, Arabic, and Romanian. These are being released as BETA and we know there's a little more to do yet. Please send us a screenshot of any text issues you might find if you're running one of these new languages.
In addition to languages, we're also making a good number of balance changes per your ongoing feedback. Let us know what you think!
As always, thanks for your support!
-8-Bit
PATCH NOTES:
- The Wyvern and Gremlin units were using incorrect armor types (Heavy and Light respectively). They now are using the Air armor type as intended.
- The Wraith and Gremlin unit tooltips showed a light attack when they in fact have no damaging attack - this has been fixed.
- Map Circular Logic: Three resource positions moved; the resource points near the bottom of the start position ramps are now all on the same side of the ramp.
- All infantry have had their stealth detection radius increased by 20%
- All turrets have had their stealth detection radius increased by 30%
- Rocket Copter: Range reduced to 700 (was 800)
- Artillery (Renegades): Move speed reduced to 180 (was 200)
- Sniper Infantry: Basedamage increased to 18 (was 15)
- AA Drone: Build cost increased to 80 (was 60), Build time increased to 8 (was 6)
- Arbalist: Build time reduced to 12 seconds (was 15)
- Dragon: Base damage for Anti-Air attack increased to 12 (was 8)
- Rogue: Weapon cooldown increased to 1.5 (was 1.2)
- Pikeman: Health increased to 95 (was 80), Build cost reduced to 60 (was 80)
- Aggressor: Range reduced to 700 (was 800)
- Mothership: Weapon cooldown increased to 1.0 (was 0.7)
-8Bit