Hey, guys! We're very excited to bring you this new update with bandit enemies, reloadable guns and much, much more!
We would like to thank all of you for continuing support and feedback! That is really important to us. Each update gets us closer to the final goal and we are really happy to have you on-board.
Here is an overview of the features we've added to this update:WORLD
Enemy bandits. They will attack the hero on sight
Two Bounty Hunter Terminals: near Hunter's Rest and in the Fort
The Fort has been expanded and updated in preparation for future questsVISUALS
Added CLUT support to graphics engine. Basically that means that the colors should be more vibrant now. For example, the sand should look like a scorching hot sand in the desert.GAMEPLAY
Experience. Progressing and finishing quests, killing bandits and monsters, discovering new locations and reading all earn experience for the hero
Level Ups. Once Jack gets enough experience he will get a level up. For each new level, Jack gets a small permanent health boost.
Reloadable guns. You have to reload your gun when your clip is empty. All guns now have specific clip size.
Dig! You can now dig out all kinds of stuff that's been buried. You'll need a shovel though.
A new melee attack animation with a step forward. It is played when the player attacks without moving
Bounce. You can double tap movement buttons (A, S, D) to avoid enemy attacks (works only with a weapon in hands)ITEMS
added separate items for wearable armor: torso and leg protection
added 3 new aboriginal melee weaponsBALANCE
mining mechanics have been rebalanced, players with low mining skill should miss less oftenUI
dialogs now have a dedicated Trade button
reworked trading window, should be cleaner now
certain objects far below or far above the player should no longer be focused on
removed unnecessary horizontal scrollbar in the inventory
bigger journal fonts, easier to read
equipped items are now marked in the inventory and shown at the topOPTIONS
added shadow map resolution slider (choose the details of the game's shadows)
added texture LOD bias slider. It can be used to make distant textures sharperQUESTS / DIALOGS
added a new bandit bounty hunt quest (check terminals or quest giver Castor in the fort)
added a dialog and a little quest for Mister Green
added a new trader in the fort
added a new trader and teacher (Old Mug)
a couple of new dialogs for the new NPCs (caravaneers)OTHER
certain objects when activated now should show tooltips if they require items you lacks
mining animation is now being played only when the player chooses 'mine' option
doors should be properly labeled now
should no longer be able to move Jack while he is standing up after sitting near the campfire
added sounds for bullets hitting an NPC
added weapon holster sounds for some weapons
countless bugfixes and additionsAs usual, we recommend to start a new game.
If you can't load the game for some reason please rename the folder WindscreamCanyon at Steam\steamapps\common\Exoplanet First Contact\levels to SereneValley.
Also please disable anisotropic filtering if you forced it via Nvidia Control Panel or other 3rd party apps. It can cause red dots on dark pixels.
http://store.steampowered.com/app/531660