Dear space western aficionados, after another month of hard work we're proud to bring you a whole new update to Exoplanet: First Contact!
In this update we've concentrated on adding new quests which use new features of our questing system as well as updating old quests to use these features. What it means for you, dear players, is that it will make it easier (and faster!) for us to extend and modify existing quests when new features, characters and locations are added! We have also added the first prototype of the map! You can buy it from some of the trader characters in the game (yes, you have to possess a map first to use it).
SOME OF THE MOST NOTEWORTHY CHANGES OF THIS UPDATE:WORLD
airducts explorable by rc bugs
lots of minor edits and polishingVISUALS
changed the old slow death animation of abori bandits to random knockdown animation
more abori heads variations
added bandage meshes to abori and bandaged Swift Strider
added proper item model for Vasily tools
added wounded aborigine worker stylesGAMEPLAY
traders can have different selling and buying prices
you can now choose which attributes are to upgrade each level! Level ups earn you attribute points which you can spend in stats window ('C' button)
stamina regenerates faster when standing still or walking
added height limits to object focus syste
some doors can now be unlocked with a special codeITEMS
added first energy weapon! (reward for one of the new quests)
added smoking
added medium bounty hunter armor with icons to Eli's trade list
armored duster and heavy bounty hunter armor cost more
heavy bounty hunter has more armor
added hats descriptions
new models and icons for journals and books
updated icons for some itemsUI
added zoomable map (item and functionality)
new crafting window
added inventory tabs
faster dialog scroll
fixed stat notifications popping up in dialog
added a warning dialog that shows up when trying to load an older save
crosshair turns red when there is a hostile entity under it
keypad window for locked doorsQUESTS / DIALOGS
added three new quests: one at Hunter's Rest and two at the Fort
reworked existing quests, related dialogs and journal logs
Vasily asks for any kind of booze the first time, and any strong booze for the new quest
certain dialog topics are now colored grey to indicate that the player already discussed these topics with an NPC
added ambient subtitles to Swift StriderOTHER
minor loading time optimization
added falling animation to all jumps
enabled sky and weather loading
added left/right/back sounds to human_male.eventsFIXES
a very nasty bug which tended to appear at random was finally squashed
fixed scanwave broken sound playing on hitting Q while secondary inventories are open
unblocked stats button while resting
added quest log update upon finding vasily's toolbox
added a small check that creates a new log if you already have Vasily's tools
fixed cursor not appearing on fast travel. Fixed a couple of similar issues with other windows
fixed broken E button in remote bug control
fixed a bug that occured when leaving bed early
fixed unlimited experience from reading items
fixed a typo in Wet Work description
fixed important loading bug with permanent buffs
fixed not being able to stop bug control
fixed turret tracking the rc bug
increased fade-in speed of fast travel cause low fps slows fading. Adjusted timings
fixed some Crucasses and Hornhogs dealing no damage after loading
fixed killed enemies from damage over time effects not giving experience
lots of other fixes and additionsAs usual, we recommend to start a new game.
http://store.steampowered.com/app/531660