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Update #3

Dear space western aficionados, after another month of hard work we're proud to bring you a whole new update to Exoplanet: First Contact!

In this update we've concentrated on adding new quests which use new features of our questing system as well as updating old quests to use these features. What it means for you, dear players, is that it will make it easier (and faster!) for us to extend and modify existing quests when new features, characters and locations are added! We have also added the first prototype of the map! You can buy it from some of the trader characters in the game (yes, you have to possess a map first to use it).

  • SOME OF THE MOST NOTEWORTHY CHANGES OF THIS UPDATE:

    WORLD

  • airducts explorable by rc bugs
  • lots of minor edits and polishing

    VISUALS

  • changed the old slow death animation of abori bandits to random knockdown animation
  • more abori heads variations
  • added bandage meshes to abori and bandaged Swift Strider
  • added proper item model for Vasily tools
  • added wounded aborigine worker styles

    GAMEPLAY

  • traders can have different selling and buying prices
  • you can now choose which attributes are to upgrade each level! Level ups earn you attribute points which you can spend in stats window ('C' button)
  • stamina regenerates faster when standing still or walking
  • added height limits to object focus syste
  • some doors can now be unlocked with a special code

    ITEMS

  • added first energy weapon! (reward for one of the new quests)
  • added smoking
  • added medium bounty hunter armor with icons to Eli's trade list
  • armored duster and heavy bounty hunter armor cost more
  • heavy bounty hunter has more armor
  • added hats descriptions
  • new models and icons for journals and books
  • updated icons for some items

    UI

  • added zoomable map (item and functionality)
  • new crafting window
  • added inventory tabs
  • faster dialog scroll
  • fixed stat notifications popping up in dialog
  • added a warning dialog that shows up when trying to load an older save
  • crosshair turns red when there is a hostile entity under it
  • keypad window for locked doors

    QUESTS / DIALOGS

  • added three new quests: one at Hunter's Rest and two at the Fort
  • reworked existing quests, related dialogs and journal logs
  • Vasily asks for any kind of booze the first time, and any strong booze for the new quest
  • certain dialog topics are now colored grey to indicate that the player already discussed these topics with an NPC
  • added ambient subtitles to Swift Strider

    OTHER

  • minor loading time optimization
  • added falling animation to all jumps
  • enabled sky and weather loading
  • added left/right/back sounds to human_male.events

    FIXES

  • a very nasty bug which tended to appear at random was finally squashed
  • fixed scanwave broken sound playing on hitting Q while secondary inventories are open
  • unblocked stats button while resting
  • added quest log update upon finding vasily's toolbox
  • added a small check that creates a new log if you already have Vasily's tools
  • fixed cursor not appearing on fast travel. Fixed a couple of similar issues with other windows
  • fixed broken E button in remote bug control
  • fixed a bug that occured when leaving bed early
  • fixed unlimited experience from reading items
  • fixed a typo in Wet Work description
  • fixed important loading bug with permanent buffs
  • fixed not being able to stop bug control
  • fixed turret tracking the rc bug
  • increased fade-in speed of fast travel cause low fps slows fading. Adjusted timings
  • fixed some Crucasses and Hornhogs dealing no damage after loading
  • fixed killed enemies from damage over time effects not giving experience
  • lots of other fixes and additions

    As usual, we recommend to start a new game.

    http://store.steampowered.com/app/531660