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Invincibility Frames! + Bug Fixes

Hey everyone, thanks so much for the amazing feedback and community response it's really been amazing!

I wanted to do a quick patch addressing the most prominent things people addressed before I do a much larger update at the end of the week which will include some more content.

The most prominent change everyone asked for was the addition of invincibility frames, I can completely see why this change would suit Polygod and have implemented it.

Patch Notes

  • Invincibility frames have been added to combat. Specifically 3 frames of invincibility after you have been hit.
  • The GUI for the cross-hair has been updated to be significantly more accurate, it has also been adjusted to 100% accurate with Laser Shots at longer distances.
  • Laser shots has had a bug fixed where if you missed an object the laser beam would not spawn. The beams always spawn regardless of whether you hit or not.
  • It was discovered that you could exit the level and go back to the most recent room of rest, this was not intended, exiting the level (or boss fight) is considered a forfeit and you must restart the game (this is a rogue-like). This was due to a save load error, the error has been addressed and the system will work as follows. In the room of rest you can at any time exit the game and continue your current play-through from that room of rest at a later stage, however if you are in the game level or a boss fight and choose to quit to title this will be considered a forfeit and you will be sent back to the beginning of the game. The GUI in the pause menu will reflect this change with different text namely it will say "SAVE AND QUIT TO TITLE" when in a room of rest and "QUIT TO TITLE" in any other location.

Please keep the feedback coming it is hugely helpful! I have added all other received feedback to a long list I'm working through for the next big update.