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General Bug Fixes!

Hello everyone, your feedback has been amazing and has really helped us find a lot of bugs and address them. Here is a list of the latest updates and fixes.

Patch Notes

  • Fixed a bug where quitting to title in level would load the retry functionality.
  • Fixed a bug where the footsteps and jumping sound were too loud in relation to the other sound effects.
  • Changed the in air movement system to give the player more control. From now on the player has full movement control in air as they would on the ground. This means players can jump in one direction while shooting in another direction without having the mouse movement change the direction of jump travel. Players can now also stop dead during a jump arc by releasing the movement keys, this is useful for if the player wants to land very accurately and a full jump arc would overshoot (this helps particularly at high speeds). This also means jump arcs won’t auto complete so it’s up to the player to choose their direction of travel when using a jump pad.
  • Fixed a bug where laser beams would collide with the proximity mine distance trigger.
  • Fixed a bug where evil plums would agro and shoot at you even if they couldn’t directly see you.
  • Fixed a bug in level 4 where enemies pathing would glitch out due to an invisible artefact.
  • Fixed a bug where enemy lasers would travel through walls and other solid objects, this is no longer the case.
  • Fixed a bug where Level 2 Hover Laser enemies would spin out of control and not path correctly.
  • Fixed a bug where return shot wasn’t properly showing up in the random generator. You should find return shot in game and working now.
  • Fixed a bug where Hand of Gaia wasn’t properly showing up in the random generator. You should find Hand of Gaia in game and working now (This bug was related to the return shot bug).
  • Fixed a bug where different graphics settings combined with different frame rates would cause certain enemies to move at different speeds
  • Fixed a bug where taking extreme damage would cause negative numbers to display on the health bar.
  • Corrected spelling in game from “INDOMNITABLE WILL” to “INDOMITABLE WILL” in certain menus.
  • “Does not stack with Laser Shots.” has been added to power ups whose effects are incompatible with laser shots because light speed breaks the physics of the combined effects.