Developer postOriginal post (opens in a new tab)

October Update!

Hi there, Agents!

We have some cool news for you!

Tower 57 on consoles!

On the console front, we received our devkits and immediately got busy porting the renderer to DirectX (the first step to getting the game to run on Xbox One - Playstation is next!)

Online multiplayer

Regarding online multiplayer, we now have a "lobby" of sorts (no fancy UI yet but it works) which lets you host or join games, pick a character, and play the game. Movement, shooting, enemies, etc. all work but things like handling cutscenes or talking to npcs still need to be adapted, as well as some weapons, mounts, etc. so it's not quite done yet.

Content

And finally with regards to content, besides adding cut scenes and npc dialogue to tie the levels together and "tell the story", we are also in the process of reworking and/or refining all levels (in terms of enemy encounters, puzzles, etc.) so if you have been playing the alpha/beta builds until now, you should still enjoy a "fresh" experience with the next build or the released game.

Stuff for backers

Some time around mid-November - once the backer demo is ready - all backers will be getting their Steam key! This key will give you access to the Backer Demo at the very least, and if you pledged for the alpha/beta tiers or above, you will also get access to a Beta branch with the latest builds. It will also give you access to the final game once we release.

That's all, folks! Remember to visit our Community HQ and follow our social media&stuff: