
Hey Everybody - Happy Easters!
Yup! The new Soulblight update is now live. When you launch the game you might noticed the following things:
- Taints are now randomly assigned to the path
- Not all taint room paths are unlocked from the start
What we've realized during last couple of weeks was that allowing player to chose from all 4 taints every level actually decreased the replay value of our game. After few runs everybody has a favorite setup and stops experimenting with other available option. Yes - randomly assigning taints to the path and adding a lot of new taints would have solved the problem. Although we plan on adding new personalities it will take some time and we thought this problem couldn't wait that long. On the other hand some of you mentioned the game could use some additional progression mechanics. And so the idea pop into our minds - we've decided to kill two birds with a one stone :)

Now at the start of the game only two paths with random taints will be available. This way you will no longer be able to use the same taint setup in every game. To get access to additional choice options you will need to unlock the other paths. You do it with Corrupted Cores. Every time you defeat the boss you will get one Corrupted Core. Power up the taint room with 3 of thous and a new path will open :)

To add even more depth to taint selection we've also introduced to the game a less powerful version of the core. The Energy Core will alow you to re-role one of the taint options and it is now available to buy at Cecil's Dungeon Crawling Paraphernalia Emporium ;)
Cya Around,
Kuba
P.S
The Dev vlog for this week:
http://steamcommunity.com/sharedfiles/filedetails/?id=1349584979