Developer postOriginal post (opens in a new tab)

Devblog - Level Design 101

Hello mercenaries!

Today we'll be talking about level design - a core part of Project Argo. Since this is a rather large topic, we decided to write this blog as a team, with each section covering a different aspect of level development. First up, Jaroslav will talk about how to become a Level Designer, then Hedrik will explain more about what's involved with designing locations, and Jan will close off by explaining how we analyze player data and how we incorporate your feedback.

Read the entire blog on our website