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Devblog - The Evolution of User Interface

Hello mercenaries,

I hope you've enjoyed yesterday's live stream, where our Technical Designer David Sláma elaborated on the topic of his recent devblog about weapons, damage, and soldier protection. Today we'll touch upon something entirely different, yet a very inevitable part of game: User Interface (UI).

My name is Petra Ivašková and I'm UX Designer on Project Argo. I joined Bohemia Interactive over a year ago to become part of Arma 3's Sandbox Department, until I shifted over to Project Argo. To describe what my job entails: I translate game system and mechanics into an understandable, effective, and working UI - together with the rest of the UI squad who bring those ideas and designs to life.

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