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Update 0.76

Hello mercenaries,
the long awaited update is finally here!

Size of the update: 11,9 GB

Known issue:
In about 5% of games loadouts in respawn screen are duplicated. It shouldn't cause any gameplay issue, all of the loadouts are functional.

Leaderboards:
Have been wiped for update purposes and players will now start from scratch. No worries though, we remember who was the top 10 and plan to treat them for their hard work and dedication!

Scenarios:
Added: Redesigned Link is back - Hardcore difficulty only (Official severs, on unofficial ones both difficulties are available)
Added: New voice-overs for certain situations, mostly for Hardcore Link
Added: Server auto-kick function, meaning: When player is inactive or exceeds the number of allowed friendly kills he is kicked by the server
Rule 1: When player performs team killing more than twice the player is kicked
Rule 2: When player is inactive/idle for longer than 60 second he is kicked.
Added: Levelling system, meaning that by playing the game player will acquire XP and eventually Level up. Upon Leveling up, player will receive a Skill point with which the player can unlock certain weapons, throwables and attachments in Skill tree
Added: Multiple beautiful billboards, quite a few of them being from winners of "Create Your Own Billboard Contest"
Changed: Clouds uniform to improve the factions balance
Changed: Respawn disabled issue was addressed again and hopefully for the last time. Let us now if you encounter it again
Changed: Rewards for scenarios were tweaked to correspond better with Leveling and player progression
Changed: UGLs have 2 grenades (down from 3)

Equipment:
Added: New Equipment screen was added - Skill Tree. Players will from now on receive XP for games and when they level up, they will receive Skill points. Using these will open certain weapons, throwables or attachments in Skill Tree and Loadout screen. Use them well!
Changed: There are no predefined loadouts in missions. In Loadout screen players will now have the ability to create up to 5 predefined loadouts from equipment unlocked in Skill Tree. These loadouts will then appear in respawn screen. In case player does not create any loadout, the player will be stuck with default ones
Changed: Guest players will always be able to use only default loadouts in mission
Disclaimer: Most of equipment tab functions such as levelling, skill tree and saving loadouts are only available to logged players

UI:
Added: New UI for Link scenario to correspond better with new design
Added: New kill cam screen will appear after you die, showing the position or player from where you were killed
Added: Reward breakdown screen now appears after the end of the game instead of score table
Added: Screen between rounds was added to provide players with more information during the game, not just after
Added: Field Manual updates
Changed: Friendly player awareness improvements: Preview of uniforms added to loading screen as a static picture
Changed: We added a timer to "Kill self" button because we noticed players used it to deny enemy players the points for their elimination
Changed: GPS is now turned on by default and you can see friendly players on it
Changed: Tactical ping turned on by default + visual update

Bugfixes:
Fixed: Game crash after start - 0xC06D007E
Fixed: Multiple Level Design bugs
Fixed: Incorrect camera position in the MVP of Raid Radio Station
Fixed: Ping refresh-rate
Fixed: Countdown in score table is active at the beginning of match and then resets
Fixed: Mismatched team columns in Lobby
Fixed: Vineyards are not visible on the map
Fixed: Incorrect messages in scenarios
Fixed: Text overlaps in various display resolutions
Fixed: Dead Ficus tree - wrong geometry
Fixed: JIPing into last round of a map without the chance of playing shows player in MVP as default model with ANY name.
Fixed: When more players are downloading airdrop, only one can hear the ticking sound of progress
Fixed: Type 115's secondary muzzle name is now displayed without colour variant in weapon info
Fixed: Buildings are not destructible anymore, as intended