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Update #5 kickstarter

Dear friends, welcome to our next update! Today we’ll be unveiling a bit more about the game. We’d also like to take a moment to remind you that our campaign is ending in exactly one week. Your help is more important than ever before, so we’re counting on you to push us through the finish line. Thank you so much for believing in and supporting us. Don’t forget that today is always the best day to tell your friends about us!

You can also use Kickbooster to get 11% cash back. But let’s get down to the good stuff.

Farming

SteamHammer lets you grow fruits, vegetables, and even trees. You’ll need those fruits and vegetables for cooking, while trees give you building materials. And there’s a whole list of things you have to do before you can harvest: find special sprouts, prepare the soil, plant the sprouts, and fertilize them to make sure you get a high-quality yield. Trees are planted using a similar process, and they give you high-quality wood. Farmer abilities also give you access to the Acribo Islands’ unique substance: invaluable celebrium!

Calculating damage

The game’s damage system is pulled from Life is Feudal, though we modified it to include firearms. There’s no such thing as “standard” damage; the damage done by each hit is calculated using a number of factors. Those include the speed of the weapon (or shell), its quality and weight, and where the hit landed (an arm, the head, or something else). The target can also be protected by armor (with a variety of qualities available!), and, of course, you have to start by hitting it. Strikes in hand-to-hand combat can be blocked or dodged, while weapon spread is also important—it’s tough to hit faraway targets using a shotgun or pistol.

As per the usual, we’re publishing the next few newspaper issues to give you more of a glimpse into the SteamHammer world.

The Capital News

The Voice of Acribo