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Patch 0.1.13

General Changes

  • Adjusted matchmaking to take some more time to try to find fairer matches.
  • Changed the default hotkey for hiding the interface from F12 to Alt+Z

Balance Changes

Abaddon:

  • Now has a new ability!
    • Death Effect: Spawns a Bloodlust Aura that lasts 10 seconds.

  • Bloodlust Aura:

    • Effect: +40% Attack/Movement Speed
    • Radius: 5.0 Tiles
    • Targets: All Allies

Goblin Bomber:

  • Attack projectile now targets the enemy’s last position instead of tracking the target.

Golem Tower:

  • Attack projectile now targets the enemy’s last position instead of tracking the target.
  • Added improved unit visual and sound effects.

PowderKeg:

  • Now has a new ability!
    • Death Effect: Spawns a Poison Aura that lasts 8 seconds.

  • Poison Aura:

    • Damage: 1200 (150 dps)
    • Radius: 3.0 Tiles
    • Targets: Enemy Ground and Buildings

Treasure Goblin:

  • Units that have been transmuted into gold statues no longer block allied or enemy unit movement.

Totems:

  • Totems have been adjusted to be immune to knockback effects for the current time. We'll be tinkering with them in the near future!

Bug Fixes

  • Fixed cursor being invisible if a card was selected when the game ended.
  • Fixed Arcane Larceny spawning the same unit throughout the game.
  • Fixed an issue preventing The Wizard from summoning brawlers when copied via Arcane Larceny.
  • Fixed reconnect dialog not being displayed if you timeout while connecting to a match.

What Are We Doing?

  • Fixing bugs!
  • Monitoring the effect of the latest balance changes, preparing new ones.
  • Working on progression systems and new modes!