General Changes
- Adjusted matchmaking to take some more time to try to find fairer matches.
- Changed the default hotkey for hiding the interface from F12 to Alt+Z
Balance Changes
Abaddon:
- Now has a new ability!
- Death Effect: Spawns a Bloodlust Aura that lasts 10 seconds.
- Bloodlust Aura:
- Effect: +40% Attack/Movement Speed
- Radius: 5.0 Tiles
- Targets: All Allies
Goblin Bomber:
- Attack projectile now targets the enemy’s last position instead of tracking the target.
Golem Tower:
- Attack projectile now targets the enemy’s last position instead of tracking the target.
- Added improved unit visual and sound effects.
PowderKeg:
- Now has a new ability!
- Death Effect: Spawns a Poison Aura that lasts 8 seconds.
- Poison Aura:
- Damage: 1200 (150 dps)
- Radius: 3.0 Tiles
- Targets: Enemy Ground and Buildings
Treasure Goblin:
- Units that have been transmuted into gold statues no longer block allied or enemy unit movement.
Totems:
- Totems have been adjusted to be immune to knockback effects for the current time. We'll be tinkering with them in the near future!
Bug Fixes
- Fixed cursor being invisible if a card was selected when the game ended.
- Fixed Arcane Larceny spawning the same unit throughout the game.
- Fixed an issue preventing The Wizard from summoning brawlers when copied via Arcane Larceny.
- Fixed reconnect dialog not being displayed if you timeout while connecting to a match.
What Are We Doing?
- Fixing bugs!
- Monitoring the effect of the latest balance changes, preparing new ones.
- Working on progression systems and new modes!