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Patch 0.1.12

General Changes

  • Global Mana Regeneration rate has been increased by 5%.
  • Challenges are now automatically declined while DND, and there is now an option to mute private messages while DND.

Balance Changes

Baldir:

  • Damage increased from 200 to 250.

Blazer:

  • Health increased from 2000 to 2700.
  • Attack Range increased from 5.0 to 5.5 tiles.

Brawlers:

  • Health increased from 180 to 300.
  • Attack Cooldown increased from 1.0 to 1.2 seconds.
  • Damage decreased from 120 to 90.

Brawler Knight:

  • Health decreased from 1750 to 1600.
  • Attack Cooldown increased from 1.0 to 1.2 seconds.
  • Damage decreased from 205 to 190.

Cyclone:

  • Now deals damage to buildings.

Darkspawn Gate:

  • Darkspawn Minions spawn time increased from 0.4 to 0.5 seconds.

Demon Tower:

  • Deploy Time decreased from 3 to 2 seconds.

Drow Warriors:

  • Health increased from 800 to 900.

Earthquake Totem:

  • Now deals damage to buildings.

Eclipse:

  • Damage increased from 2500 to 3000.

Gargoyle Tower:

  • Deploy Time decreased from 3 to 2 seconds.

Goblin Bomber:

  • Attack Cooldown decreased from 1.9 to 1.7 seconds.

Flak:

  • Deploy Time decreased from 2 to 1 seconds.

Imp Spire:

  • Mana cost increased from 10 to 11.

Jin She:

  • Attack Cooldown decreased from 1.5 to 1.3 seconds.
  • Deploy Time decreased from 2 to 1 seconds.

Lady Tinder:

  • Mana cost decreased from 10 to 9.

Lexikhan:

  • Health increased from 1200 to 1500.
  • Movespeed decreased from Very Fast to Fast.
  • Attack Cooldown increased from 0.7 to 0.9 seconds.
  • Special Ability: Gains Charge (+100% Speed & Damage on his next attack) whenever you cast a Spell.

Malady:

  • Health decreased from 1000 to 950.
  • Imp summoning cooldown increased from 5 to 6 seconds.
  • Attack Cooldown increased from 1.5 to 1.7 seconds.

Mana Crystal:

  • April Fools! Mana Crystal returns in style.
  • Passive Aura effect no longer stacks if you have multiple Mana Crystals in play.
  • New Stats:
  • Passive Aura: Gain 2 Mana for every 7 spent
  • Health: 400
  • Lifetime: 20 seconds
  • Mana cost: 6

Meteor:

  • Impact delay decreased from 1.5 to 0.75 seconds.

Moxie:

  • Health decreased from 825 to 800.
  • Attack Cooldown increased from 1.3 to 1.4 seconds.

Mystik:

  • Health decreased from 1350 to 1250.
  • Mana cost increased from 7 to 8.

Shadow Walker:

  • Fixed incorrect Aggro Range.

Soul Rift:

  • Now spawns 3 Winter Souls instead of 2 in secondary spawn mode.

Steel Golems:

  • Damage decreased from 310 to 270.
  • Attack Cooldown increased from 1.5 to 1.7 seconds.

Tempest:

  • Fixed an issue causing Tempest’s slow debuff to stack with itself.

Treasure Goblin:

  • We have made several adjustments to Treasure Goblin to reduce its overall effectiveness in all situations while maintaining its unique role as a high-risk, high-reward counter to powerful cards.
  • Deploy Effect: Stuns all enemy units in a 4 Tile PBAoE radius for 2 seconds with its shiny Treasure Chest.
  • Death Effect: Transmutes the nearest enemy unit into a golden statue, instantly killing it.

Vex:

  • Special Ability: Upon landing, Vex channels his jetpack for 2 seconds, firing a barrage of up to 15 heat-seeking missiles.
  • Missiles deal 100 Dmg each and target the nearest enemies in a 5 Tile PBAoE radius.

Witch Hunters:

  • Special Attack tweaked to deal its full damage over a longer duration.
  • Focus Fire: Channeling attack that deals % max HP Dmg to enemy targets.
  • Dmg % increases with the channeling duration, killing any target after 10 seconds.

Wizard:

  • No longer grants +2 Mana every time he summons Brawlers.
  • Attacks now deal Splash damage in a 1.25 Tile AoE radius.
  • Health increased from 750 to 850.

Bug Fixes

  • Fixed some issues related to receiving multiple challenges.
  • Fixed issue where your opponents medals would sometimes not appear.
  • Fixed an issue that sometimes caused abilities or spells to deal no damage.

What Are We Doing?

  • Fixing bugs!
  • Monitoring the effect of the latest balance changes, preparing new ones.
  • Working on progression systems and new modes!