General Changes
- Global Mana Regeneration rate has been increased by 5%.
- Challenges are now automatically declined while DND, and there is now an option to mute private messages while DND.
Balance Changes
Baldir:
- Damage increased from 200 to 250.
Blazer:
- Health increased from 2000 to 2700.
- Attack Range increased from 5.0 to 5.5 tiles.
Brawlers:
- Health increased from 180 to 300.
- Attack Cooldown increased from 1.0 to 1.2 seconds.
- Damage decreased from 120 to 90.
Brawler Knight:
- Health decreased from 1750 to 1600.
- Attack Cooldown increased from 1.0 to 1.2 seconds.
- Damage decreased from 205 to 190.
Cyclone:
- Now deals damage to buildings.
Darkspawn Gate:
- Darkspawn Minions spawn time increased from 0.4 to 0.5 seconds.
Demon Tower:
- Deploy Time decreased from 3 to 2 seconds.
Drow Warriors:
- Health increased from 800 to 900.
Earthquake Totem:
- Now deals damage to buildings.
Eclipse:
- Damage increased from 2500 to 3000.
Gargoyle Tower:
- Deploy Time decreased from 3 to 2 seconds.
Goblin Bomber:
- Attack Cooldown decreased from 1.9 to 1.7 seconds.
Flak:
- Deploy Time decreased from 2 to 1 seconds.
Imp Spire:
- Mana cost increased from 10 to 11.
Jin She:
- Attack Cooldown decreased from 1.5 to 1.3 seconds.
- Deploy Time decreased from 2 to 1 seconds.
Lady Tinder:
- Mana cost decreased from 10 to 9.
Lexikhan:
- Health increased from 1200 to 1500.
- Movespeed decreased from Very Fast to Fast.
- Attack Cooldown increased from 0.7 to 0.9 seconds.
- Special Ability: Gains Charge (+100% Speed & Damage on his next attack) whenever you cast a Spell.
Malady:
- Health decreased from 1000 to 950.
- Imp summoning cooldown increased from 5 to 6 seconds.
- Attack Cooldown increased from 1.5 to 1.7 seconds.
Mana Crystal:
- April Fools! Mana Crystal returns in style.
- Passive Aura effect no longer stacks if you have multiple Mana Crystals in play.
- New Stats:
- Passive Aura: Gain 2 Mana for every 7 spent
- Health: 400
- Lifetime: 20 seconds
- Mana cost: 6
Meteor:
- Impact delay decreased from 1.5 to 0.75 seconds.
Moxie:
- Health decreased from 825 to 800.
- Attack Cooldown increased from 1.3 to 1.4 seconds.
Mystik:
- Health decreased from 1350 to 1250.
- Mana cost increased from 7 to 8.
Shadow Walker:
- Fixed incorrect Aggro Range.
Soul Rift:
- Now spawns 3 Winter Souls instead of 2 in secondary spawn mode.
Steel Golems:
- Damage decreased from 310 to 270.
- Attack Cooldown increased from 1.5 to 1.7 seconds.
Tempest:
- Fixed an issue causing Tempest’s slow debuff to stack with itself.
Treasure Goblin:
- We have made several adjustments to Treasure Goblin to reduce its overall effectiveness in all situations while maintaining its unique role as a high-risk, high-reward counter to powerful cards.
- Deploy Effect: Stuns all enemy units in a 4 Tile PBAoE radius for 2 seconds with its shiny Treasure Chest.
- Death Effect: Transmutes the nearest enemy unit into a golden statue, instantly killing it.
Vex:
- Special Ability: Upon landing, Vex channels his jetpack for 2 seconds, firing a barrage of up to 15 heat-seeking missiles.
- Missiles deal 100 Dmg each and target the nearest enemies in a 5 Tile PBAoE radius.
Witch Hunters:
- Special Attack tweaked to deal its full damage over a longer duration.
- Focus Fire: Channeling attack that deals % max HP Dmg to enemy targets.
- Dmg % increases with the channeling duration, killing any target after 10 seconds.
Wizard:
- No longer grants +2 Mana every time he summons Brawlers.
- Attacks now deal Splash damage in a 1.25 Tile AoE radius.
- Health increased from 750 to 850.
Bug Fixes
- Fixed some issues related to receiving multiple challenges.
- Fixed issue where your opponents medals would sometimes not appear.
- Fixed an issue that sometimes caused abilities or spells to deal no damage.
What Are We Doing?
- Fixing bugs!
- Monitoring the effect of the latest balance changes, preparing new ones.
- Working on progression systems and new modes!