Developer postOriginal post (opens in a new tab)

Patch 0.1.9

General Changes and Additions

  • Unlocking a Big Brawls Boards with Seals no longer has a cooldown. Spin to Win!
  • You can now view the vault in read-only mode while in the matchmaking queue.
  • All stuns and bashes will now display a popup message on impact.
  • Direct Damage spells that hit towers now show their damage in tooltips

Balance Changes

General:

  • Cards that spawn multiple units will now spawn them over a wider area, hopefully alleviating the issue of all of them dying immediately to a single AOE.

Golem Mines:

  • Increased mana cost to 14 from 10

Brawler Knight:

  • Increased mana cost to to 6 from 5.

The Wizard:

  • Decreased mana cost to 10 from 11

Treasure Goblin:

  • Movespeed to 0.9 t/s from 1.2t/s
  • Increased mana cost to 10 from 8
  • Decreased Taunt Radius to 4 tiles from 5
  • Decreased Taunt Duration to 4 tiles from 5
  • Carter and Witch Hunters should now properly attack allies when taunted by Treasure Goblin

Witch Hunters:

  • Increased mana cost to 13 from 10
  • Decreased health to 1050 from 1250
  • Decreased movespeed to 0.9t/s from 1.2t/s
  • Increased duration reach to maximum damage to 20s from 10s
  • Fixed a bug with multiple Witch Hunters attacking the same target

Fire Souls & Winter Souls:

  • Should no longer overkill targets and will be more effective

Krytos:

  • Increased damage from hit #1 to 350 from 150
  • Increased damage from hit #2 to 350 from 150
  • Increased damage from hit #3 (haymaker) to 700 from 600
  • Increased effective DPS to 233 from 116

Bug Fixes

  • Some accounts were incorrectly marked with a status that unlocked everything in the game. This was corrected. Please note: you may notice things being locked that were once available. In the case of cards, use the temporarily granted Valor to unlock the cards of your choice.
  • On-hover effects on spawning towers should now only show for your own team
  • Gargoyle Tower: Pushback on attack should be more consistent
  • Powderkeg: Fixed his Poison Balls to deal damage correctly.
  • Malady was incorrectly tagged as dealing Slash damage, the tag has been removed.
  • Units will no longer get stuck on totems. Totems have “unit walking” which means units will not collide with them.
  • Fixed a hitch in the match intro animation.
  • Fixed an issue where Drow Warriors would sometimes spawn as teapots.
  • Fixed an issue preventing Carter's second gearset from working in-game.
  • Fixed an issue preventing units indirectly spawned such as Vex and Bastion from using their selected gearset/dye.

What Are We Doing?

  • Fixing bugs!
  • Monitoring the effect of the latest balance changes, preparing new ones.
  • Working on progression systems.