Developer postOriginal post (opens in a new tab)

Patch 0.3.2 - Leagues

Leagues

This patch introduces Leagues, a fun way for you to compete in Brawl of Ages.

As you win matches and gain medals you will progress up through the ranks of your league’s divisions, until finally you are promoted and enter the next league. Once promoted you cannot fall back.

At the end of each 2 week season leagues are reset and your new starting position is determined by your rank in the previous season.

General Changes

The launcher (main window) can now be scaled via the Interface Options.

Conquest has been temporarily disabled as we are reworking it significantly.

Localization

Support for many languages has been added, however these are mostly automatically translated at this time and may be hilariously inaccurate. If you want to help us translate the game into your language please email [email protected]

Bug Fixes

Fix some crashes when transitioning from the launcher to the game.

Balance

Noxious Tower

  • Lifetime decreased from 40s to 30s

Lightning Tower

  • Deploy time decreased from 2s to 1s

Soul Rift

  • Mana Cost decreased from 10 to 8
  • Now spawns only 2 souls, down from 3

Jin She

  • Attack Cooldown increased from 1.3 to 1.5

Tempest

  • Attack Damage from 90 to 85
  • Attack Cooldown increased from 1s to 1.1s

Golem Tower

  • Deploy Time increased from 2s to 3.5s
  • Range increased from 11.5 to 12 tiles

Demon Tower

  • Deploy Time increased from 2s to 3.5s
  • Range increased from 11.5 to 12 tiles

Iah

  • Mana Cost from 7 to 6
  • Spell cost reduction decreased from -2 to -1

Winter Souls

  • Now spawns 1, down from 3
  • Freeze time increased from .75 to 2s
  • Damage on impact increased from 70 to 130

Missile

  • No longer stuns when it pushes

Brawler Bomb

  • No longer stuns when it pushes
  • Mana Cost increased from 11 to 12

Baldir

  • Deploy Time increased from 1s to 2s

Lady Tinder

  • Can now attack air units

Retribution

  • Mana Cost increased from 12 to 13

Blazer

  • Reworked
  • No longer knocks back, stuns, or charges up before attacking
  • Now attacks for 225 damage every 2 seconds
  • Attacks always travel a full 5.5 distance and hit all units it passes through

Assassin Temple

  • Max Health decreased from 1500 to 1200

What Are We Doing?

  • Fixing bugs!
  • Working on 2 new game modes.