Progression Changes Coming Soon
Our current top priority is improving card acquisition and our progression systems. We decided, based on community feedback, that a larger overhaul was needed than we had initially planned, and so it's going to take a little longer. We think you will be pleased with the improvements!
General Changes and Additions
Conquest is now unlocked after playing 25 Standard matches. As conquest uses win-based matchmaking (instead of skill-rating based like Standard) we want players to gain at least a little experience before diving into what can be wildly varying match-ups.
Balance
- Cyclone, Meteor, and Blazer no longer stun when they push
- All bashes changed from 20% to 17% chance
- This changes Blademasters, Brawler Gaurds, Demon Tower, Lexikhan, Shank, Vermillion, and Rat Pack.
- All Totems have had their health increased from 1000 to 2000 and their decay rate increased from 100/s to 200/s
- This gives totems some added health to withstand attacks and nukes, but doesn't increase their normal lifetime at all
Arcane Larceny
- Mana cost decreased from 8 to 7
Blademasters
- Mana cost decreased from 8 to 7
Brawler Bomb
- Projectile speed increased from 7 to 8.5 t/s
Brawler Guards
- Now spawns 3 units, down from 4
Flak
- Fixed not dropping her target if it dies between volleys
Mana Crystal
- Duration decreased from 20s to 15s
- Aura now grants +2 Mana for every 8 Mana spent, up from every 7
Meteor
- Mana cost increased from 5 to 6
Missile
- Projectile speed decreased from 12 to 10.5 t/s
Shadow Walkers
- Mana cost decreased from 12 to 11
Steel Golems
- Mana cost decreased from 12 to 11
Tempest
- Mana cost increased from 6 to 7
The Rat Pack
- Deploy Time increased from 1 to 2 seconds
Witches
- Base damage increased from 35 to 65
Bug Fixes
- Fixing broken card previews
- Fixed showing gearset colors that do not exist
What Are We Doing?
- Fixing bugs!
- Working on improving card acquisition and progression.
- Working on 2 new game modes.