All the changes & fixes to the MFL Steam build on 10/5/2017. Huge thanks to our community for all the bug reporting and feedback to help us make the game better! THANK YOU!!!
Fixed (reported by community)
- Consecutive bullshit penalties
- Player is fainting after he breaks a tackle
- Kill QB / Kill Referee don’t stop on Galaxy Chaos field
- Wrong mini-game VO if player dies because of land mine
- Kicker position on kickoff after penalty. Now he is always in the middle of the field
- Dead players not having a tombstone
- The "Fake Kick Rollout" pass play doesn't bring up receiver icons
- Teams' ratings differ slightly between Play Now and Season/Playoffs
- Missing referee on a field
- PAT moving to the next quarter after half time, thus breaking kickoff
- Timeout can stop Kill QB / Kill Referee dirty trick
- Announcer says wrong line if defense calls an audible
Changes
- Improved position synchronization in online game. Should be noticeable if ping <= 70
- Various framerate optimizations
- More game SFX
- Improved Crowd SFX (react more & louder in the playoffs)
- Buzz Saw / Spikes hazard delay – it doesn’t instantly pop-up
- Depth of field for smack talk cinematics
- Added collision to Mutant Worm - now he is dangerous
- Allow injured players be on a field if nobody else left, that means you no longer can forfeit because of injured players
- Added rock hazard
- Various tutorial / UI fixes and improvements
- Bench has new player categories
- Grim Bay Attackers Roster updated
- 20+ Backer names added
- Tweaks and polish on difficulty settings (playing on rough is a bit easier now)
- Improvements to AI in final seconds of game (AI is smarter)
- Video Capture / Screen blood and numbers removed from options
In Progress
- Keyboard support
- Online mode improvements
- Less tutorial & tip messaging
- Leaderboards
- Onside Kick improvements
- More hazards and weather effects
- Team Tuning
- Stat Tuning
- Arena & Hazard polish
- SFX Improvements
