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New Beta branch available

Version 0.8.6206.42524 released

Added new beta branch. In this branch you will get new build little earlier than in Default stable branch. It will be probably less tested and more experimental than Default stable build so if you are not prepared for little experimentation stay please on Default.

You can access this beta branch if you perform these steps.
1. Right click on Virtual-O in Steam library. Choose Properties -> Betas
2. Enter virtualorienteering as beta access code and press CHECK CODE button.
3. Pick beta branch in beta dropdown
4. New build will start to download

Major changes:

  • Added mouse based map movement and rotation. So you can now handle map with mouse only if you want. Added two key modifiers which if they are hold pressed will disable mouse for camera look and they will toggle map movement or rotation. You can map them in Input like you want: Mouse Map Movement Modifier Mouse Map Rotation Modifier
  • Changed default Input mapping W - forward running, QE map rotation, left mouse button + mouse = map movement, right mouse button + mouse = map rotation, AD steering YOU WILL NEED TO PRESS BUTTON Restore Defaults IN Input SCREEN TO APPLY THIS DEFAULT MAPPING.

Change log:

  • Fixed EA warning message overflow for different aspect ratios.
  • Changed fences collider height from 3m to 4m (to avoid some edge cases when you were able to go through fences)
  • Now deleting local competition file in course builder Added deleting of old competition file when renaming. Competitions are saved when competition is renamed. Added Yes No messages to all delete buttons in course builder (competition, map event, course) that will ask you if you are really sure. And describe what will be deleted.
  • In course replay player's replay is now selected and visible as default. (and scrolled to it when needed) Re-run replay now has specific postfix so you can recognize it from first-run online replay.
  • Fixed bug with duplicate replays in first run.
  • If Hidden Map Handling is disabled mouse based map handling is not blocking camera movement when map is not visible.