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Early Access 2 [beta] 7

Hey Venturers!

It's time for another fantastical update!
Today, I'm officially moving the Early Access 2 content into the [default] build. Players can and will always be able to switch to Early Access 1 by changing to the [ea1] build!
Early Access 2 is still considered to be in beta but given the amount of content and engine changes, I felt it was time to move to the [default] branch.
If you try to play EA2 with an EA1 save, there will be bugs! Please start a new save!

After review, I'm expecting Early Access 2 to be in beta for another four weeks. This update primarily focuses on bug fixes and graphical optimizations.

Updated builds: Windows
Unity hasn't fixed my ability to use cloud builds, I have been attempting to create mac and Linux builds on my end without much success yet. I will be continuing to attempt to get a Linux and Mac build out.

Be sure to check out the new Intro and first story cinematic here!
https://www.youtube.com/watch?v=8Mn2iyqKClg

Be sure to check the video for a preview of some graphical changes!
https://www.youtube.com/watch?v=sS9xaPsXo8U&t=1s

For the immediate future, I will mostly be focusing on improving the current content in the game while slowly rolling out the final pieces of Chapter Two.

  • Chapter Two Hub: General visual enhancements, a lot of content will be added over the next two weeks.
  • Story Ennhancements: The first of many cinematics has been added for the story update!
  • Mob Skills: Some mobs have gained new skills as I continue to improve combat mechanics.
  • Graphic Optimizations: A lot of graphical optimizations have been implemented for the new and previous zones. Arakion currently runs at 100fps on my machine and should run reasonably well even on lower-end machines.
  • Bug fixes: Reported bugs have been fixed.

As noted above I am running a bit behind my schedule so please check for new dates!

  • Combat Improvements [2 weeks] - While this is only the start of things, a combat improvement patch will be rolling out to make combat in Arakion more enjoyable.
  • Story Enhancement [2 weeks] - Arakion has a wonderful story to tell and I want to make sure it is told. I have been frustrated with myself that a big part of Arakion that has been lacking is a coherent story and world progression. This will be changing soon - with this launch, areas in Chapter One and Chapter Two will be modified to work with this update.
  • Chapter Two Part Three [4 weeks] - The final part of Chapter Two, with this launch I will be moving from [beta] to full release and continuing updates on full release from then on. Oh, and there are some very very large lizards you're going to be fighting.
  • Turn Based Mechanics [6 weeks] - This is the highest priority after launching Chapter Two Part Three.

    Have a wonderful day!
    Lavidimus