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Early Access 2 [beta] 4

Hey Everyone!

Sorry for the delay between updates. I updated Arakion to Unity 2019.1, yearly version updates with Unity usually take a couple of weeks to implement. There are still some minor bugs that exist from the update and I will make note of them in the build notes.

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As promised, proper build notes activate!!

Builds Updated : Windows
Note to Linux users, I believe I figured out the issue some users were experiencing. It's related to Cloud builds with Unity - I will be manually creating a Linux build every other update in the hopes to fix the problem. Thank you all for your patience (I'll try to get a Linux version out for this update this weekend!).

The big feature drop for this update is Chapter Two Pt. Two. This includes 1 to 1.5 hours of gameplay. Not all content for this area has been implemented but the core gameplay is there and ready to test!

  • Chapter Two Part Two - Early launch of this puzzle filled zone. Feedback for this area will be important as it implements a lot of new features and puzzles that haven't been released before. This currently includes 1 major zone and one dungeon. Two more dungeons, as well as the final boss, will be added in next weeks update!
  • Streamlined Hero Interface - The primary interface has been streamlined. This includes an overhaul to the hero panels themselves as well as the inclusion of Action Buttons.
  • Action Buttons! - Pets, Potions, World actions and more have been transitioned into two easy to use buttons. Actions can be set with right-clicking. This will allow Arakion to expand features without worrying about where they will fit in the UI.
  • New Puzzle Mechanics! - Along with the large new zone, additional new puzzle mechanics have been added. Be sure to let me know if any of these are difficult, fun or whatever your response may be.
  • Randomized Woods - Additional bug fixes have been patched into the randomized woods. They should be more stable now.
  • Title -
  • Main Menu Overhaul - The Main Menu has been updated once again.
  • Potion Update - Potions now operate strictly in the Action Button or hero button. This has made them far more streamlined and easy to use.
  • Graphical Enhancements - Along with most updates this one includes some graphical enhancements. These upgrades are primarily viewed in the new zone.
  • Resolution Scaling - Arakion has switched to Unity native resolution scaling. It is much faster and works better.
  • Settings Fixes - Most settings now work. Including the camera effects settings. A bug has also been fixed that was causing the game to go fullscreen or windowed randomly.
  • New Options! - Players now have the option to only show the selected hero as well as the option to disable unselected heroes UIs. These have been separated so you can toggle on whichever ones you like.
  • A lot of minor changes - Many other things have been updated that would take too long to list.

A quick preview!

  • Graphical Glitches - There are quite a few graphical glitch leftovers from the Unity 2019 update. A big one is that I had to overhaul how the characters are displayed on the screen. This has caused a couple of issues such as really dark characters having pieces of their skin not showing. This will be fixed in next weeks build.
  • UI Issues - Some new features appear out of place on the UI, I'll fix this shortly.

There is a ton of really awesome stuff in the pipeline, but I'm going to try and keep this area limited for today. The dates are an estimate of time.

  • New Character Customization [2 weeks] - A complete overhaul to character customization is in the works. A preview will be released soon.
  • Chapter Two Part Three [4 weeks] - The final part of Chapter Two, with this launch I will be moving from [beta] to full release and continuing updates on full release from then on. Oh, and there are some very very large lizards you're going to be fighting.
  • Story Enhancement [6 weeks] - Arakion has a wonderful story to tell and I want to make sure it is told. I have been frustrated with myself that a big part of Arakion that has been lacking is a coherent story and world progression. This will be changing soon - with this launch, areas in Chapter One and Chapter Two will be modified to work with this update.
  • Turn Based Mechanics [6 weeks] - This is the highest priority after launching Chapter Two Part Three. This will be launched alongside the story enhancement.

That's it for today - I'll try to get better at making patch notes in the future.

Have a wonderful day!
Lavidimus