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Early Access 02 [alpha] 2

Hey Everyone!

[alpha] has been updated with Windows version once again. I'm still working with Unity to resolve the cloud build issues and as soon as it is resolved I will add the Linux and Mac versions!

Thanks to everyone for reporting bugs in the first alpha and look forward to all your feedback on this one! I'm hoping to have the [beta] rolling out next week including ALL Early Access 02 content.

For now - this is a very limited build simply to test new code, shaders, and all that jazz. Please remember if you're going to test the [alpha] version to start a new game.

Have a wonderful day!

Lavidimus

Version Early Access 02 [alpha] 2 | October 17th 2018

Please keep in mind as this is an Alpha version some content will flow a little weird and may seem out of place. This is normal and will be resolved in a later version. Gameplay
  • Readjusted starting zone once again - players will now start in the Dreamrealm (Spiritrealm)
  • Opened up additional access to new zones.
  • Testing for new town building is now available.
  • Implemented new mob 'Faun'
Graphics
  • Optimized Arakion shaders a small amount
  • Added a new shader for spirits.
Bugs Fixes
  • Gameplay: Fixed a bug where throwing objects wouldn't always work.
  • Graphics: Fixed a bug that was causing some vegetation to 'Pop' visually.
  • Graphics: Added crossfading to some vegetation objects for better LOD transition.
  • Graphics: Cursor was displaying incorrectly when over selectable and map UI
  • Fixed most bugs reported.