
ARTEFACTS & CHESTS
- New rare multi-core chest - offering a selection of perks from all classes.
- New rare ammo unlock chest - offering a selection of ammo types.
- New rare treasure Roomba - Now drops a credits chest when destroyed.
- New rare artefact collectible - offering a selection of artefacts when 2/2 are found.
- Dropped on kills. This grants a strong bonus that stays for the whole run.
- 10 Artefacts added!
- Weapon upgrade chest changed: Now grants a damage upgrade to the current weapon.
- Improved model of mystery and credits chest.
- Credits chest no longer spawns.
- Character Stat upgrades from chests/stat kit now have sweet 3D icons.
- The first character stat upgrade has 50% more stats, but only grants a selection of two
- Quests now have a 50% chance of granting a stat upgrade.
GENERAL
- New model for God shrine.
- Increased in-game credits cap to 10000.
- Increased crit chance cap to 40%.
- Added an additional backup save file, which records each daily login.
- Mystery Package terminal cost reduced from 350 to 275..
- Injury treatment cost reduced from 500 to 350.
- Blood donation / divine offerings can no longer kill.
- Ammo drop chance increased from 1.55 to 1.65 Chests now show on the minimap after discovery on screen.
- Terminals now show on the minimap after discovery on screen.
EXPERIENCE
- Small flying MG/Missile drone exp decreased from 100 to 40.
- Glider Shotgun exp increased from 100 to 150.
- Glider Railgun exp increased from 85 to 150.
- Disco Spider exp increased from 35 to 75.
- Missile Spider exp increased from 35 to 75.
- Boss exp increased from 500 to 1000.
LOOPING
- Beating the final boss now loops the Run, starting from the first floor again
- with higher difficulty.
- Terror level is raised by 50%, incoming damage increased by 50%, healing decreased by 75%
- Looped rooms are dark and look different and menacing.
- Looped rooms grant double the experience and 50% more credits.
- Good luck!
- Fixed final boss spawning enemies during the boss intro.
- Server room was made easier, 10% reduced fields, enemy spawn time from 6 to 7 sec
- Final boss now closes the door so no new enemies can spawn in
RECYCLING
- Credits received for recycling the follow item tiers has been increased:
- Blue - 200 to 300.
- Epic - 350 to 450.
- Legendary - 500 to 650.
WEAPONS
- New Weapon - HIGS PARTICLE CANNON (Epic)
- New Weapon - ANNIHILATOR (Legendary)
- Fixed weapon drop cooldown not saving properly. Weapon drops should now be more varied.
- Weapon (and item) extra drop chance from main menu tokens now works as expected.
- Having all attachment slots filled and using an upgrade kit now grants 3 random stat upgrades.
- Having weapon stat upgrades maxed now shows a message and grants 1% additional damage.
- Weapon perks are now split into weapon perks and variant / other perks in the menu.
- Object 29 DPS increased by 10%.
- ACR fire rate slightly reduced.
- Spas 12 damage increased by 14%.
- Boltcaster damage increased by 15% and more accurate.
- Kaida Honorary headshot damage increased by 10%.
- Last Breath headshot damage increased by 10% - Now has the “empowered last shot” Perk
- Fixed grenade launcher ammo not triggering properly - Both grenade launchers are much better.
- M79 grenades now have double explosions, max ammo reduced.
- Fixed AEK grenade perk not buffing correctly.
UI
- Questlog arrow now shows correct direction when dead.
- Fixed incorrect coop chat location.
- Best accuracy stat fixed.
- Upgrade kits no longer shown in the death statistics
- Added display for current terror level in the character menu.
- Terminal selection arrows now flash and move sideways for better visibility.
- Added notification recommending that player stands still when over 65% of shots are while moving, 90 sec cd
ITEMS
- New Item - G87 ‘Beamer’ (Common)
- New Item - Icarus (Epic)
- New Item - Redline (Legendary)
- Healing Vial removed, may come back in a different state.
- Each class has their own healing item already and we don’t want to encourage double or triple heal item setups, which we view as unfun.
- Acid grenade fixed, now applies damage correctly and range increased from 125 to 165.
- Fixed item variants with higher than 100% power not giving all stats. Item upgrade scaling fixed, now scales conservatively when default power is over 100%.
- Fixed upgrade kit chance for double upgrades not working.
- Methadone duration no longer scales.
- Duration, healing, and resistance all scaling was making it too powerful.
- Aimbot item buffed - Now, each kill while active grants permanently increased accuracy.
- Lightning Battery cooldown reduced from 40s to 28s.
- Sentry DMR turret rank 1+2 firerate reduced
- Elite rank changed: deals double damage with double burst and reload each 2 shots
- Hopefully fixes Divine reconstructor not saving you in some cases
CLASSES
- Module Hold Breath increases crit chance cap now.
- Fixed Drone Mod module only shooting after 16 minutes.
- Heavy crossbow starting item removed for the moment
- Stimulants regeneration nerfed
- Fixed Fortify Position not giving max ammo.
CONTROLLER
- New Restricted Look mode - You can toggle between between both modes by pressing the right thumb stick
FIXES
- Fixed varied issues and crashes
- Fixed freeze when no pickup / deployable position can be found
We would have liked to do more fixes for this update but we will focus more on bugs, crashes and stability in the next 1-2 weeks. Up next is the port to the v2 version of the engine, the new relay servers for multiplayer and more content as usual.
MULTIPLAYER
- Fixed one bigger issue with the ports / hole punching.
- Fixed some issues