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New "Eagle Heights" map available with the v0.24ea update

A new update (v0.24ea) has been released to Steam that includes an additional map called "Eagle Heights" as well as many extra features and improvements:

  • Eagle Heights ambush map added to the game. Ambush is a new game mode where you must stop the enemy escaping from the current scene. Eagle Heights is an exercise in long-range shooting, defense placements and use of teleports.
  • Implemented new video settings into the options panel including video quality and sub/super-sampling.
  • A "Menu Fog" setting is also provided to disable/enable the background fog. Note that AMD cards default to disabled.
  • A Restart level button has been added to the Portal (assign defenses) menu.
  • Confirmation (Yes/No) panels are now shown when selecting to Restart the level from the Portal menu, or Exit the level from the Options menu.
  • Increased the size and visibility of score texts at distance that show when killing enemies or shooting soul orbs.
  • I've increased the power of the bow when releasing arrows so you can shoot much further (necessary for Eagle Heights and future maps).
  • Also increased the power and range of allies accordingly.
  • Better AI logic for allies so they don't focus too long on enemies they can't target.
  • Additional enemies for the Eagle Heights map.
  • Numerous performance improvements behind the scenes.
  • Further code refactoring in preparation for upcoming levels, enemies, and functionality.

There's a new leaderboard setup for Eagle Heights which I've populated with a couple of scores while testing on both the Vive and the Oculus Rift (+ Touch controllers).

Let me know in the discussions if you experience any issues with this update.

In the meantime I hope everyone has a great holiday season!

ːsteamhappyː