A new update (v0.24ea) has been released to Steam that includes an additional map called "Eagle Heights" as well as many extra features and improvements:
- Eagle Heights ambush map added to the game. Ambush is a new game mode where you must stop the enemy escaping from the current scene. Eagle Heights is an exercise in long-range shooting, defense placements and use of teleports.
- Implemented new video settings into the options panel including video quality and sub/super-sampling.
- A "Menu Fog" setting is also provided to disable/enable the background fog. Note that AMD cards default to disabled.
- A Restart level button has been added to the Portal (assign defenses) menu.
- Confirmation (Yes/No) panels are now shown when selecting to Restart the level from the Portal menu, or Exit the level from the Options menu.
- Increased the size and visibility of score texts at distance that show when killing enemies or shooting soul orbs.
- I've increased the power of the bow when releasing arrows so you can shoot much further (necessary for Eagle Heights and future maps).
- Also increased the power and range of allies accordingly.
- Better AI logic for allies so they don't focus too long on enemies they can't target.
- Additional enemies for the Eagle Heights map.
- Numerous performance improvements behind the scenes.
- Further code refactoring in preparation for upcoming levels, enemies, and functionality.
There's a new leaderboard setup for Eagle Heights which I've populated with a couple of scores while testing on both the Vive and the Oculus Rift (+ Touch controllers).
Let me know in the discussions if you experience any issues with this update.
In the meantime I hope everyone has a great holiday season!
ːsteamhappyː