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State of Play and the Path to Completion

Just a quick post to say I'm between updates again as I expand the capabilities of Keep Defending to support upcoming levels.

I'm presently planning out and designing the remaining 4 levels I'm intending to feature in the main campaign of the game to complete it.

Although I'll release each level in-turn with upcoming updates, there are certain aspects of these next 4 levels that require expansion of the current game engine to handle them.

These next levels will be bigger than previous ones in the sense that I'm going to focus on the tower defense aspect of managing units to handle enemies. This is to compensate for the over-reliance on Elite archery skills (which the levels to-date have required)!

The current levels featured in Keep Defending have featured up to 12 portals for placing defenses. For levels 7 and 8, I've already doubled this to 24 portals, and for levels 9 and 10 we'll require even more - I'm planning up to 32 portals for these.

To require so many defenses, I'm intending for greater numbers of (varied) enemies to throw into the mix as well as new ally units to help you fend them off.

Once the 10 campaign levels have been finished I'll take a few weeks to polish the game and fill in missing effects (graphics and sound) to hopefully release the game in a completed state.

Development won't stop there however!

There are a number of new levels and features planned post-release as I want to make Keep Defending a challenging and content rich title for the VR audience.

If you have any questions about the above then please leave a comment or start up a discussion and I'll get back to you as soon as I see it! :)

Thanks for reading and taking part in the Early Access journey so far!