Updates to W40K: Inquisitor - Martyr have been released. The updates will be applied automatically when your Steam client (in on-line mode) is restarted. It is also recommended to delete any launch parameters you previously had (you can re-add them if they help again, but it is safer to assume everything works best without them). Please also note that the backend server might take up to 30 minutes to transfer to the newest update, during which time login will not be possible.
New Feature: Loot System Improvements
As our survey results indicated, players have requested the traditional ARPG loot method as an option, so we made it happen. Loot can now be picked up with the mouse, or you can toggle the Autoloot option in the options menu.
Additionally, there is now a reward effect for freshly picked up loot.
New Feature: Tactical View
Tactical View offers players a new way to display points of interest on the game field. By tapping the Tactical View key (Default: Caps Lock), you can see when your enemies get hit, when you receive damage, and so on. You can also toggle thermal vision, and a more distinct outline for your enemies or for yourself.
With Tactical View, you can also choose from a bunch of stats to display.
Additional New Features
- Turn to Cursor function can now be disabled
- One button dodge system for the Assassin is now implemented (Dodge to Cursor)
- Toggle Cover mode is now available
- Tactical View options are now available in the options menu
- Changed the Grenade and Inoculator UI during battle
- The current map's Power Rating is now displayed above the mission objectives along with the active difficulty modifiers
- The player's Power rating is now displayed besides the character portrait
- Refined and improved Psyker animations and spell effects
- Added Minimap Preview to the mission briefing window
- The Social panel (friend list, etc.) received numerous improvements
Balance
- Random missions now give Rank Points to players
- Increased Champion/Commander HP and slightly decreased their damage
- Increased Elite HP and slightly reduced their damage
- Sped up melee swing speed significantly
- Increased melee damage
- Black Legion enemies now have a shield active
- Rebalanced every player weapon and armor skill along with cooldowns
- Rebalanced monster damage and skill cooldowns
- Rebalanced monster passive skills
- Increased amount of loot drops
- Increased movement speed across all classes
Miscellaneous
- New window popup animations
- Added several new sound effects
- Performance optimization
Fixed bugs
- Fixed a bug where a cabal creation could lead to black screen
- Fixed an issue where players saw different Glory reward values than
- intended
- Fixed an issue where controller users got stuck on map selection screen
- The Unburdened Heroic Deed now counts properly
- Fixed an issue where controller users got stuck and could not move
- Fixed an issue where during NPC rescue missions, the NPC got stuck
- Fixed a stuck terminal during an Investigtaion mission
- Fixed an issue where controller users could not activate the first terminal during the tutorial
- The 5th skill of a freshly created Psyker is now locked at the beginning as it was intended
- Assassin now gains adrenaline per kill properly
- Fixed a game crash occurring on mission start
- XP gain sound is now disabled after surrendering
- Fixed a crash during the panic room mission
- Fixed an issue where cabals did not display online members
- Fixed an issue where assignments got stuck and crashed
- The campaign is now solo mode only as it was originally intended