Hey Peeps,
Sorry it's been a little while since I've updated the game, this was partly due to christmas shenanigans, but also because the art for the trading cards took longer than expected. I'm now back up to speed with game development and I have a frsh new update. They key new bits are:
- As requested, the mouse position can now be restricted to prevent it from slipping of the side of teh screen. Currently there is 100 pixel buffer around the edge of the screen that the mouse can't leave. I'm going to look at mking this adjustable.
- There are now toggleable options for Camera Shake, Gamepad Rumble, and Restricting the Mouse. This is currently only in the frontend. I made some undser the hood chages to how the menu system works, these need to be migrated across to the in-mission menu.
- I've been making improvements to the later levels with some tweaks to the design and I've added in some of the radar warning systems to alert the ai to your position.
- I've been make changes to the hidden resource crates. This needed revisiting as the original design for these areas was to find a hidden object, not collect and return with one. In some cases you couldn't get the crate back out. I've been working to fix these so it is now possible. I also fixed a bug were you were awarded the resource if the crate was destroyed, oops.
- I rebalanced the recently added shield for the ai. It was far too strong and made the later levels almost impossible.
Power generators now have a health bar under them. It is my intention to have one under everything that you should actively be looking to destroy, as an indicator that you need to kill it.
For the next update I'm looking at:
- Setting a variable difficulty for the Exploit/Defend missions. Also, giving each level a pass for furhter balancing and design issues.
- Changing the messages you recieve at the end of a mission. When you fail I'd like to give a reason for you failure, 'bullet through the cockpit' or 'dropped the fuel canister'. For victory I'd like to have some kind of score board or mission stats.
-I'm also going to begin adding the last features required for the Mars campaign.
If you're interested in how games are made, you can check out these changes as I make them through my live streamed game development on twitch, or you can watch the highlights on my YouTube channel.