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Update #9

Hey Peeps,

It's been something of a stressful day trying to get this latest build up, I found a performance issue in the Steam versions of the game and had no idea what was causing it or how it happened. Checking older version confirmed it had been there for a while. When the game was run straight through Gamemaker it ran great :-/, uploading a version with Steam functionality disabled worked and confirmed the issue. Then when Steam was re-enable it suddenly worked and the bug was gone. So…the game runs better now….¯\_(ツ)_/¯

Along with this ‘fix’ I have also added:

- I’ve started to improve the art for the Hanger, hopefully it’s a little less hideous. The luanch button isn't pink for a start.

- I’ve made further changes to the balancing of the available resource for mission rewards and exploiting. I'm still not entirely happy with it and will fiddle a bit further.

- I’ve added more resource crates, there are now some silver ones which are easier to find.

- The mission report text for when you fail has been rewritten.

- When you kill an enemy Pod they drop a broken body on the battlefield

- The eagle-eyed among you will have noticed I’ve added the first batch of achievements, which you can see on the Steam page. Unfortunately they don’t seem to be triggering and I’ve not been able to figure out why not yet. Gamemaker doesn’t let you debug the Steam version. Ho hum.

- Completion of the Ceres campaign will now unlock Mars. Only the first 6 missions are currently playable, they are set on Phobos.

Have fun!