Hey Peeps,
It's taken a little while longer to get this update out than intended, sorry about that. I've been working on new features and levels for the Mars campaign, and had the added problem of my bug fixes creating new bugs. Stuff that's in the update.
- As part of a re-write of the story text that is ongoing I've updated the Ceres cutscene. It has new dialogue and an extra shot at the end. I'm currently re-writting the mission descriptions and after action reports for the next update.
- I've changes the Marine APC's behaviour to improve its landing when you drop it off. Previously it was a little too tricky to flip it and get it stuck. It nows has little landing rockets that give a puff and help it land ok.
- The gravity on the levels was uneven. In the early design the gravity would be different depending on the world you were on. Early levels on Ceres would have light gravity which made the game easier. As you went on it got heavier. But all this changed when I switched to a camapgin mode. I've gone through and corrected the gravity levels.
- The small bomb you get at the beginning has changed. It was behaving too much like a missile and could be thrown up too far. I'm going to mak further changes to ensure their is a distinct gameplay difference between the two.
- The keen eyed observes amongst you will notice that the success/failed message at the end of the level has slightly changed. It currently acts in almost the same way as before, it is radiaclly different under the hood. I'm hoping to add some kind of score/review to teh end of a mission and the new system will allow this.