Happy holidays, adventurers!
"An update?! It’s a holiday miracle!"
Fun fact, JoePlayer! In Fahrul, the traditional holiday meal is spit roasted Beastman.
"Sounds gamey..."
It is… Anyways - on to the update. If you’ve followed along on the XBRANCH, you’ll know that we added all kinds of gameplay changes including the ability to play with one, or two characters for people who don’t want to control more than one at a time. We’ve also bolstered Dungeon Crawl mode with more features - including lore payout.
In addition to that, there’s 20 new mini encounters, a host of balances, new enemies, and weapons. All to see you through the holidays.
"Couldn’t I play with two players before?"
Yes. But this is specifically supporting two characters - meaning: now two players can play by controlling one character each rather than one person controlling two. Just like before: the game can be played with one, two, or three players - so that hasn’t changed - just the fact that you can limit the characters.
It should be noted that while you can play the game with one character: it is very unbalanced, and should be considered a challenge mode.
Discord Integration
We've added an integration with Discord's Discord’s Game Invite Party Up system so you can one click join any game.
Simply start your online game and wait in the lobby. Then in Discord: you'll see the option available to post your invite.
We encourage you to post your invites in the looking-for-party channel for everyone to join up easily.
"Give me list"
Itemized List
Balance and Gameplay
- 1, 2, and 3 character modes available
- Discord Game Invite integration for public/private 1-click joins
- 20 new overworld encounters
- More time between chaos on Journeyman in story mode. This should help get more people in to Journeyman!
- Side quest limit of 3 has been LIFTED. You can now take as many as you can handle
- Side quests are no longer purged in story mode after you complete a realm dungeon. Instead: each side quest simply expires after 20 rounds
- New Lore Store Item: The Stone Table. Make a great sacrifice to gain a great reward
- Re-balance of higher level enemies
- Total refactoring of loot distribution
- Several new attacks:
- Acid attack: Destroys equipped items over time instead of instantly
- Entangle: Halts player on timeline, cannot be block with stun immunity
- Dispel: Removes all buffs on target
- Protect: Completely absorbs next attack
- New Enemy: Pixie
- New Enemy: Beastman Warlock
- New Weapons: 7 new lutes!
- New Weapons: 2 new spellbooks
- Weapon Balance: Lutes re-factored
- New Encounter feature: Some encounters now have “unknown” outcomes… Take your chances.
- Visual polish on some enemies, FX, weapon trails, physics
- Justice will now proc slightly more frequently
- Sanctum of Blood perks adjusted/boosted. The grand sanctum as well
- Grand Sanctums are now unlocked via the LORE STORE
Dungeon Crawl
- Lore! You can now get Lore in Dungeon Crawl mode!
- Difficulties are selectable
- There are now 5 dungeons spread over the 7 realms. Still only a maximum of one main dungeon per realm
- Town quests, and markets now refresh as the players level up, rather than each night.
- Chaos reduction quests now exist in half the towns on the map
- Similar to Story Mode: 1 sidequest per town can be taken
Bug Fixes and Improvements
- Chinese translation improvements
- Audio: Many new audio effects, fixes, and improvements
- Mass energize buff now correctly targets party
- Fixed (we promise this time) taunt skipping a turn in combat
- Fixed a bug where a mini-encounter that results in a fight could cause a hang
- General localization fixes
- Game option “Audio on in background” functions
- Fixed a bug where using “load game” from the Online Game screen would not save the game name to the browser
- Loading a save game with characters who are on burning land will now no longer cause instant death
- Controller: fixed issue where controller loses focus after reading a Dead Adventurer Journal
- Starting a new game no longer plays unrelated sound effects
- Lowered overworld taunt volume from enemy characters
- Camera responds faster with keyboard, and middle mouse
- Fixed a memory leak error that should greatly improve performance as the game goes on
- Fixed an issue where the enemies spawned from failing a sign post encounter in the King's Maze did not scale
- Fixed an issue where the controller would not respond after game load
- Fixed a rare issue where there were so many messages from Rosoman, that the game would hang
- Fixed a tutorial crash when completing the first Chaos Shrine in story mode
- Audio: Removed ambient sounds from continuing to play when returning to the main menu
- Several online multiplayer hang fixes
- The Game Loading screen now fully fades in the IronOak Logo, and will no longer be reported as "Not responding" by Windows
- Fixed an issue where some mini encounters that resulted in fights could be exploited/fought indefinitely
- Fixed an issue where the Balloon could enter a state where it could not land
We're going to be taking a break over the holidays, but we'll be right back at it in the new year tackling our next series of ideas.
Enjoy, and happy holidays from IronOak Games