
Balance Changes
As more and more players play the game it helps to highlight what parts are confusing and when information needs to be given to the player. I have released a balance patch which should make the game more fun while keeping a good challenge.
- Migraine no longer one hits kills. This was never intentional but somehow slipped in. Congrats if you killed her pre-patch!
- Migraine's ring shrinking move now happens a lot slower. This should give players more time to react considering the move only happens later with lower HP.
- Glass Master had a confusing teleport ability. This has been made more predictable.
- Puppeteer's clock now ticks down faster.
- Puppeteer's homing symbol attack is now more obvious and should reflect the damaging effect of the clock more.
- The portal has a more alluring particle effect to make it more inticing.
- Real Puppeteer takes slightly more damage.
- Puppeteer no longer decides to end its own life if you die on the clock. Puppeteer wants to live and you are not helping!
Puppeteer has proven to be the most confusing of all bosses. Hopefully a faster clock turn around and more graphical polish will make him clearer.
Thank you for playing and the game will continue to evolve if needed.