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Battle Update Is Coming December 11

Hey there, Survivors! We’ve got a few surprises to hold you over on these cold and wintry nights - some fresh, red-hot details about the Battle Update, coming to The Wild Eight on December 11!

Tired of chasing down animals, only to hit them once as you watch them run away? Killing boars with sticks and stones is too boring and takes too much time? No more!

In The Wild Eight 0.8, you’ll be able to charge your attack to do massive damage to whatever (or whoever) stands in your way! This type of attack depletes a part of your stamina, though - so be careful not to miss too much, or you’ll be too winded to pursue your target.

You’ll also be able to move freely while charging your Power Attack, which allows for a more tactical approach for hunting - sneaking up on animals with your attack fully charged is just one of the ways you can use this new move to your advantage.

Be aware that Charge Attack won’t work without a weapon - how would you even charge your fists, anyway?

The frozen wilds of Alaska seldom often brief respite - but our players again and again found ways to entertain themselves along the way. Throwing items into enemies, as well as fellow players, was just one of them - and we liked that concept so much, we decided to expand on it.

Now, you’re able to throw any weapon you have equipped - which is really useful for dealing damage to your opponents from a distance. That deer won’t run away from you now!

We’ve also added a few improvements to the way you use throws - for example, RMB no longer acts as a dedicated throwing button. The reason for it - one of the issues we’ve seen throughout countless letsplays and streams of The Wild Eight is that players would throw something out of their inventory on accident.

You still can throw items out of your inventory with the T button, so you’ll be able to share resources (or hit your friend in the face with some human meat) any time you want.

As a part of us preparing for finally enabling full Controller Support for the game (which is coming sooner rather than later), we’ve added an ability to lock onto your opponents during combat.

If you’re locked onto your enemy, your character will continue to face him - this way, hitting enemies from a distance will now be a bit easier. Time your throws wisely - animals are constantly on the move, so Lock On won’t guarantee a successful hit.

Also, throwing and shooting from higher ground works much better with lock-on, so be sure to use it when you want to attack someone from a distance while standing on a steep hill.

The 0.8 Update will come out this Monday, but you already can start preparing for it - with the new control layout, which can be seen below:

There’s one more point we have to address - yes, we're absolutely aware that the update is coming a bit behind schedule - and we'll be sure to address this in the next post, which will be right after 0.8's release.

Thank you for patience and good luck in severe lands of Alaska!