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Patch notes v0.3.1: Fixes and improvements

General

  • Weapon swapping disabled in game modes
  • New dialog system: you can now manually pass important sentences. You have all the time you want to read important instructions
  • Better reading time calculation for automatic dialogs: you now have more time to read, based on international words/minute average
  • Delios robot relocate when you come too close so that you can easily read the dialog content (moving animation will come later)
  • Game engine updated to Unity 5.5.2 (you may experiment some frame drops, we are working on optimizations)
  • SteamVR and other third party plugins updated to last version
  • Physics optimization
  • PBR textures and materials updated
  • Clouds tweaking

Content

  • Added some fireflies near environment elements (VFX)
  • Added a new localization system to easily support more languages in the future

Bug fixes and optimizations

  • Unpredictable projectile physics behavior fixed
  • Tatami rolls projection fixed during the Tameshigiri game (you won't receive any chunk in your face anymore)
  • Lighting blink on dynamic elements fixed
  • Light reflections fixed
  • Weird automatic height teleport fixed (you won't be teleported anymore when you put a teapot on your face, sorry)
  • Bad occlusion culling (in the temple for instance) fixed
  • Physics optimization
  • GPU textures size adjustments
  • Particle systems optimized with LOD
  • LOD distances adjusted to fit different cameras/headsets
  • Katana outline fixed
  • Offline unlockables fixed (in certain conditions, you couldn't unlock the game modes when you were offline)
  • Pocket system fixed (slots won't be visible if you don't grab a pocket, pockets will always be visible)
  • Trigger vibration on tutorial weapons fixed
  • Tameshigiri timer fixed (you can now play over an entire hour in the same session without resetting to zero the timer)