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Patch notes v0.3.1: Fixes and improvements
General
- Weapon swapping disabled in game modes
- New dialog system: you can now manually pass important sentences. You have all the time you want to read important instructions
- Better reading time calculation for automatic dialogs: you now have more time to read, based on international words/minute average
- Delios robot relocate when you come too close so that you can easily read the dialog content (moving animation will come later)
- Game engine updated to Unity 5.5.2 (you may experiment some frame drops, we are working on optimizations)
- SteamVR and other third party plugins updated to last version
- Physics optimization
- PBR textures and materials updated
- Clouds tweaking
Content
- Added some fireflies near environment elements (VFX)
- Added a new localization system to easily support more languages in the future
Bug fixes and optimizations
- Unpredictable projectile physics behavior fixed
- Tatami rolls projection fixed during the Tameshigiri game (you won't receive any chunk in your face anymore)
- Lighting blink on dynamic elements fixed
- Light reflections fixed
- Weird automatic height teleport fixed (you won't be teleported anymore when you put a teapot on your face, sorry)
- Bad occlusion culling (in the temple for instance) fixed
- Physics optimization
- GPU textures size adjustments
- Particle systems optimized with LOD
- LOD distances adjusted to fit different cameras/headsets
- Katana outline fixed
- Offline unlockables fixed (in certain conditions, you couldn't unlock the game modes when you were offline)
- Pocket system fixed (slots won't be visible if you don't grab a pocket, pockets will always be visible)
- Trigger vibration on tutorial weapons fixed
- Tameshigiri timer fixed (you can now play over an entire hour in the same session without resetting to zero the timer)