- New global value shadron_Mouse, which can be used to control the output with the mouse. Several examples modified to utilize this
- Images, animations, and feedback buffers can now be made resizable with the new resizable modifier
- New library files: icosphere and icosahedron, defining the geometry of the respective meshes
- New example: winter.shadron
- A particle system is now always reinitialized if the particle count changes
- Added missing shadron_Dimensions and shadron_PixelSize to particle initialize and update shaders
- Fixed a bug in the parser that prevented bit shift operators to be recognized in expressions outside GLSL
- News and updates
- Shadron
- Version 1.0.6 changelog
Source: Steam Community (opens in a new tab)
