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Patch 1.1.7

Patch 1.1.7 is now live!

This patch brings a lot of launch day fixes that were not resolved, along with additional fixes we found during the process.

We also made a few changes to the game from feedback we received.

List of fixes and additions in current patch:

  • Fixed issue with pressing "R" for Special ability stopping your player from firing its weapon.
  • When activating the Special it no longer blocks you from firing. If you are not firing it plays the Special activation animation.
  • Finally fixed the bug where you would aim upwards and weapon would be firing toward the ground.
  • Fixed an IK issue that was pushing the Hip Join through the floor collider.
  • Did a first pass tune up on the movement and character positioning on screen to stop your character from obstructing your crosshair view.
  • Fixed bug with first stage after defeating Boss not having AI Controller activated (Enemies would stay in position after spawned)
  • Cleaned up Light/Dark transitions and ability blocking (Weapon blocking and unblocking was glitchy) Working towards fully polishing this aspect
  • Added a clearer way to distinguish where the Dark begins and the Light ends. (In the form of darker visual fx for Darkness and digital light signal FX indicating boundary.

We really appreciate everyone leaving feedback, this really helps us to improve the overall experience for everyone.

Thanks for playing! and good luck on the Leaderboards!