Patch 1.1.8 is now live!
This patch deals with some minor fixes and one big mistake.
We accidentally pushed a build today that added a grinding noise to the game. It's resolved now, thankfully! Sorry to everyone who had to listen to that ear bleeding noise.
List of fixes and additions in current patch:
- Fixed grinding audio noise (Missed !bool on frame update causing audio clip to play over and over)
- Smoother weapon transitions coming out of the Darkness (You can now pre warm your weapon before exiting into the Light)
- Fixed a stragling bug that caused the AI Controller to disable itself. (Reported on last stage before 2nd boss)
- Moved lower priority animations that can effect gameplay to a new additive layer. (Pillar sequence, Special Activation, and Life Lost Discharge)
Thanks to everyone again for continuously playing it and leaving feedback. You guys are invaluable to this process :)
Cheers!