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List of updates:
- Escalators no longer have invisible blocking walls
- Implemented heftier method to block peeking through walls
- Some changes to make the corridor in Subway map more interesting
- To enhance performance, removed shadows in Raining Heads as they aren't needed
- Boss monster is a little tougher (if you're dying on them you aren't upgrading :P )
- Round 11 used to introduce a more stressful zombie round which is part of the standard rotation onward. This has been changed to round 9. Balance may be affected as weapons may or may not be upgraded enough by 9 to handle this threat... we shall see.
- Music changes and other ambient sounds added to Lone Survivor subway map
- Options were not carrying over properly between rounds...many of them. This has been fixed.
- Enemy spawn positions are no longer globally random, they are still random but smarter... more centralized to your location
- Fixed rare issue where reloading both guns being the same gun model at the exact same time would cause one gun to be stuck in "clip out" anim and not allow further reloads. Caused by both hands sharing same reload function and same "reload time" delay. First to this delay would get the reload while the other was stuck midway. Further reloads were prevented since it thought a reload was happening still. Mixed guns weren't affected since each gun model has it's own reload delay.
- Added more impact effect to Tokarev shots
NOTE: This is the final patch for Build 10. Report any issues found in the discussions and they will be resolved in Build 11. No specific release date for build 11 yet, it will be a larger update with more functions and content. Early ETA is 5-7 days, see initial build10 announcement for more details.