First off, our Reddit Steam Key contest just ended today! The winner of the contest is Toptuning. Welcome aboard! Not to fret for our non-winners though, because we'll be hosting another contest! This time we'll be linking usernames with zombies and randomly shooting one for the winner! Stay tuned on Reddit for the new thread. We'll link it here as well.
Next, what's coming up in ZombVR_b1_11?
Here is what we have planned:
- Two sniper rifles, modern and old-school finalized and usable in Lone Survivor and Sniper Defense mode
- Sniper Defense Mode (SP version) : You're the last hope to keep the zombies at bay. Perched atop a mighty Bastille (of sorts) you must stop the onslaught of zombies from breaching the safe zone! Armed with only your Sniper rifles, a pistol, and maybe some grenades here and there... you will not survive.
- Sniper rifle upgrades
- Laser sight upgrade to standard pistols
- Add scope upgrade to non-sniper weapons
Potential candidates for this release, time permitting:
- Melee weapon combat system rework and to include punching
- Climbing system rework
- Additional Lone Survivor map
- Additional Sniper Defense map
Not in build_11 but soon ...Sniper Defense MP:
Shortly after this release we'll work on making Sniper Defense an optional Co-op experience. Would be a good intro to MP. Still working on details of this but we're thinking something along the lines of a sniper or two in the perch and the other players on the ground. Difficulty will scale with the players involved.
Ground floor players will have to not only defend as well but make ammo runs to stock the sniper with nades and ammo. If you have any suggestions for this mode, now is a good time to make them for consideration :)