November 14, 2016
ZombVR_b2_1_4
List of updates:
- You can RUN in bursts of 7ish seconds (hold the left(inside) trackpad button on the right controller while moving). There is a 3 second cool down.
- First iteration of the office level (the Water Cooler) is live. Still working on polish and optimization but feel free to check it out in Lone Survivor. Expect multiple updates on this.
- You can now skip the Audio portion of the tutorial after launching it if you want and jump (literally) straight to the original text based tutorial. Like This You will miss the Grenade instructions though as that's not in the original text based tutorial.
- Fixed issue where reload was bugged if gun was holstered in reload position
- Fixed issue where hatchet would duplicate when holstered with Left hand
- Fixed issue where items that weren't weapons would disappear when grabbed with right hand
- Fixed issue where enemies would not always spawn in the general area you're in as intended. Sometimes they would spawn very far away
- Changed penetrating bullet behavior for Snipers and Magnum. Bullets will now only penetrate first three surfaces.
- Further optimized the melee combat. You can fight them with melee weapons much easier now than before and they react more to the hits. Zombies will hurt you mostly during their attacks and not when you simply get near enough to touch their hands or face. However getting all up in their grill WILL still hurt you. Fight and dodge their attacks strategically. Example1 Example2
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November 8, 2016
ZombVR_b2_1_3
List of updates:
- Options Menu is redone in new style
- Options properly carry over until game is closed
- Fixed bug in Onslaught mode where Zombies would spawn out of range or off map causing too many to spawn and memory issues.
- Fixed bug with Magnum shots causing shot radius to grow each shot causing an over load of "hits" in the world leading to memory issues
- 20 new Zombie characters added, fast Chasers that debut in round 9 now have a distinct look
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Oct 30, 2016
ZombVR_b2_1_3
List of updates:
Hello all!
Will here from DKG.
So sorry about the delays the last two weeks, we've actually been relocating from the east to the west coast of Canada. We had a lot of stuff shipped but also had to drive out as well so it's been tough working on the road!
Anyway, we've been working hard the past few days to try and tidy up for the release. It's not quite there yet in terms of polish but that's fine for now (it hasn't been polished since it launched last month!! haha).
The sniper defense mode has been ready for some time. It would have been good to release it earlier but we didn't anticipate the patch and move taking up so much time. That said, we've just released ZombVR_b2_1_0.
BIG update here this time. Whole new game mode called Sniper Defense with two maps. Armed with your pistol, sniper rifles and some grenades, you're the last line of defense before the zombies take the last safe haven.
- Sniper Defense Mode Map 1: Cray-Z-Mart
- Sniper Defense Mode Map 2: The Manor
- 2 Sniper Rifles: Lee-Enfield & Modern Sniper Rifle
- Grenades: Lob-able Hand-Grenades & Proximity Mines
- New Tutorial: Voice-Activated & Visual Cues Tutorial
- New Black Katana: Swapped With Original
- Updated MAIN Menu Style
- Melee Combat System Slightly Altered (still work in progress)
Things to note:
- Sniper Defense - Will have coop very soon (please report bugs asap). Also remember that you can ZOOM with side trackpad buttons on the modern sniper rifle only.
- 2 Sniper Rifles: Lee-Enfield & Modern Sniper Rifle
- Grenades: Lob-able Hand-Grenades & Proximity Grenades (hold right shoulder button and toss to SET)
- New Tutorial: Voice-Activated & Visual Cues Tutorial (recording needs re-doing but it should get the newbies through and onto the action)
- New Black Katana: Swapped With Original
- Updated MAIN Menu Style (working on the "options" and in-game menu still as it's taking a lot of tedious effort. This has actually been the delay causer for the last few days. Decided to release the Main menu updated and will release updates in the next days with more polish on all menus and the in-game menu reworked in the new style
- Melee Combat System Slightly Altered (still work in progress) - Much nicer to fight with melee now. This will be expanded greatly still. Also planning on adding melee only hack and slash survival mini-game (the hallway). We'll also add some more melee purchase-able weapons in Onslaught mode so those hackers and slashers can jump right into it
We're on this again full time so please report bugs/feedback HERE