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UPDATE! Patch/Build_10 RELEASED!

Build 10 is now out!

Please restart Steam to download and install the new patch!

I know we keep saying this but we can't say it enough, thanks again to all that have helped and supported us so far. Every few days we make awesome progress with tightening up the gameplay. We'll be testing the MP in no time at this rate.

While you're tying out this new build, please post your feedback as always. In the meantime, a few things we want to get back to:
- Sniper rifle
- Sniper Defense mode
- Additional standard maps
- Zombowling

We'd like to have an additional Lone Survivor map for the next build or so and we're thinking it should be set somewhere in one of these locations:
- Industrial City Location
- Office Space
- The Bronx

Vote in the comments!

1. Removing procedural trash generation in Subway/Streets map to test performance. Next step will be level streaming if this doesn't help

  • Removed procedural trash generation. Added some static physics trash (try picking them up!). Will add more if this helps performance. Will wait for feedback on this

2. Adding additional scaling options in menu for performance tweaking

  • Can now adjust shadows, post processing, AA, texture quality, etc individually
  • Doesn't carry and save through; it needs to be set again each time you start playing (working on this)

3. Updating moon Zombies movement to make it less glitchy

  • Much better and less glitchy now, but still some issues (less glitchy than before, but still stutters a bit). Problem might be with the terrain on this one. Will revisit next patch

4. Adding options to change hand angles position

  • Various hand positions and angles added, available in game menu

5. Starting difficulty will be Training Wheels

  • Difficulty now affects bullet size, base damage, and body armor

6. First iteration of optional locomotion

  • Classic FPS mode is default: left thumb to move and strafe, view direction considered "forward" direction
  • Experimental: Teleport movement added in options. Press top button on circular pad, aim where you want to go, and release to teleport to that location

7. First iteration of optional climbing

  • No changes this patch

8. Audio cues

  • No changes this patch

9. Player death handling/animation

  • When you die, you are teleported to a death scene. You must open the in-game menu to restart the game you are playing or to return to the main menu
  • Will update this in the future to make it more smooth but for now it solves the issue of "floating above" which causes some people to feel uneasy

10. Zombie death animations

  • Zombie death animations weren't super exciting
  • Removed them and replaced with a more "blown away" kinda finish

11. Explosive canisters weren't hurting you

  • Explosive canisters now hurt zombies AND you

12. Updated some text and minor code optimizations where applicable

Next Patch

  • Sound cues
  • Visual "Hit-From" Indicator
  • Sniper Rifle(hopefully)
  • Something other than weapon buys falling from the sky maybe

Next Next Patch(depending on fixes from previous)

  • Sniper Defense mode and map(s)
  • New Lone Survivor Map
  • First Obstacle Course (pre MP training and testing)

EDIT: Releasing 10.1 tomorrow. Contains a few minor bugs found while testing build 10 like some menu glitches. As well there's now a silly mini game in the Death Room. If we sees a chance for a mini game... a mini game there shall be, no matter how mini. Also note there are two test maps on the main menu. Ignore these. They're just stripped versions of the subway level for testing purposes.

EDIT 2: 2016-Sep-19
Build 10_2 is now out.
Restart Steam to trigger the update!

Keep giving us your feedback and vote for the next Lone Survivor map! ːsteamhappyː

List of updates:
- Sounds are better. You should hear where they are coming from and distance matters
- Gun shots are more "impactful" and you should hear the impact of the shot on various surfaces if you're close enough to it
- Balanced the enemies/bosses a bit more, remember to upgrade those weapons early
- Added skull crunching headshot sound (go try it. its fun to hear)
- Did an optimization pass on the Train station area in Lone Survivor
- Re added the "overall video scaling" settings in case you don't want to set each setting
- Death room has a pretty (but dreary) song with a small game to play. Song is "When The World Ends (vocal version)" by for all the emptiness.
- You can now use the RIGHT "shoulder" button to drop guns. Hold it and fire the gun you want to drop
- ZOMBIE Spawning issues in Lone Survivor and Onslaught should now be resolved