- Updated combat interface
- Ammunition limitation
- Indication of the remainder of ammunition
- New Support Robots Wolfram and Gladiator
- Improved controllability of robots (auto-turns in the direction of the sight)
- Full rebound of the support robots (but perhaps not yet final)
- New options for arranging resp points and flags for capture (run at the beginning of the session, a specific location mode is set randomly)
- Changed the aiming system, now the target can be hit more accurately, including the legs, hands and even the head. This is necessary to introduce tanks, aircraft and a more detailed system of robot damage to the game. (At the moment it can be seen visually, but a detailed damage system has not yet been introduced).
- New Stormtrooper is Hound model of Corporation Kato (flamethrower plus abilities).
- Effects are rough. Some icons of abilities are also rough.
- Increased the speed of movement of all robots, the gameplay has become significantly faster and more dynamic.
- Fisher has a new ability Hook, works like a scorpion in Mortal Combat, a funny thing in general (the hook's voice has not been added yet)
- There was a full-scale tutorial (while with the rough layout of the text and design)
- Fixed a huge number of bugs (you can say almost everything)
- The mechanics of Hound's self-guided missile
- Improved Hound's ability "Liberation of the Flame" - emits fiery waves, burns robots and objects
- Introduced a new Hound's "Improved Sprint" ability, robot acceleration for 4 seconds
- A new Stormtrooper of Dominion corp named Razor was introduced
- Introduced a new mechanic Razor firing mortar
- There was a new ability of Razor "Specialization of Destruction" - an -
increase in the radius of damage of any bursting projectiles (at the moment they are mine mortars)