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The future of Beyond Enemy Lines & Polygon Art

Thank you!

I think it's about time that I say a loud THANK YOU to all of you! Since the release of Beyond Enemy Lines back in february it was a very stressfull but amazing time. You created an amazing, friendly and constructive community for which it's a pleasure to work for! Everyone who contributed their thoughts, ideas, reported a bug or just played Beyond Enemy Lines - thank you very much! It was a long journey and it's not over ...

The future of Beyond Enemy Lines

Updates:
I'm currently working on updating the Engine from Unreal Engine 4.13 to 4.16 and reworking parts of the code to allow propper multithreading (where possible and supported). This worked payed off very well and resulted into a performance boost of ~15%. I'm also researching the possibilities of reworking all material shaders for an enhanced graphics, if - when - how is unknown and will be announced in the near future.

I'm also working on the next free Mission Update which is adding another large scale map to Beyond Enemy Lines.

Ubdate release date: TBA

Mission Editor:
The Mission Editor es developing in a solid state and is pretty much fully usable. The associated Workshop tools are in the final state and are 95% done and working properly. But as always with such big projects someone won't cooperate. In this case: the AI.

I hoped to have solved all remaining issues of the AI by today but unfortunately not. The AI is almost fully functional, gets spawned correctly, is reacting properly to the Player but for some reason won't patrol along waypoints. To make it even stranger - if I create a mission in a Preview Build running withing the Unreal Engine 4 Editor, the AI is working. If I load this mission into a standalone build used in a Steam Beta Branch the AI works fine and moves along the waypoints. Only if a mission is created from within a standalone build, the AI won't work properly.

So there are still some problems but I hope I'm able to sort the out in the next days. I'm planning to release a public beta of the editor in June 2017 with a limited amount of assets (all remaining assets will be added later with free updates).

The future of Polygon Art

The Next Game Project (TNGP):
I'm proud to announce that Polygon Art is currently working on a new Project which will be revealed later this year. This also means that most of the resources and work are now redirected the the new Project and there is less time available to work on Beyond Enemy Lines. This will result in a large time span between new updates for Beyond Enemy Lines. But don't worry, the support for Beyond Enemy Lines won't stop and more content is planned to be released over the next month.

Polygon Art Value:
I'm also very proud to announce Polygon Art Value, a newly foundet team of 5 higly talented game design students. Working together with me as the Project Lead, the goal of Polygon Art Value is to develop small and entertaining game for various platforms.

The first project is set to be released this summer. If you don't want to miss any details about new Polygon Art games, make sure to follow Polygon Art on social media.

Facebook: https://www.facebook.com/PolygonArtStudios/
Twitter: https://twitter.com/PolygonArt