Developer postOriginal post (opens in a new tab)

UPDATES 2016-12-25 (Build EA03)

Smaller Play Areas now supported

The minimum play area requirement is now reduced to 2.4m x 2.2m
The game can now successfully adjust down to this size without any play-ability issues. One thing to note though, any area below 2.7m x 2.2m will not have access to the staircase dungeon, and unlockables normally found in that room are moved elsewhere. Unfortunately the staircase mechanics do need a certain amount of space to work properly (this was the primary reason I kept the minimum requirement high originally). With this change, I hope more people can jump on board and enjoy the game.

New Content

  • New dungeon added! (this one has moving platforms!)
  • New unlockable spell ("Rapid Fire")

Improvements

  • On Easy/Normal difficulties, you get a chance to explore the caste after just 2 waves instead of 4 (on normal difficulty, this only applies if your XP is below 5.0)
  • Improvements to some room-scaled obstacles (that most of you won't notice TBH)
  • Minor improvements to the main menu

Bugfixes

  • Fix for [unknown] highscore names on slow connections
  • Adjusted back-quiver collision zone to improve over-the-shoulder grabs and lessen chances of false bundle grabs off the hip
  • XP indicator now showing decimal place properly (was incorrectly rounding to nearest whole number)
  • Fixed issue where sometimes quiting Last Stand mode would leave you in limbo in the loading screen
  • Fixed a tutorial instruction which said "hold trigger" instead of "pull trigger" (I am so sorry if this messed you up!)
  • Fixed major room-scaling issue where chaperone was used instead of manually adjusted play area size

If you want spoiler video of the new dungeon and spell, check twitter i'll post it soon. @LordOfTheStack

Happy exploring! good luck trying to find them :)