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PATCH NOTES 23 NOV 2016

CHANGELOG 23-NOV-2016

Features:

  • Change to level generation to allow for cycles between rooms and remove dead ends
  • VR version of the game no longer pretends to work when no HMD is present
  • Added a level selector to the main menu (Intro difficulty overrides the level selector)
  • Lots of engine support for new enemy types, with a few new types in this build
  • The back-and-forth zipping enemy has been removed
  • Enemies can now move in formations
  • Improved level generation with fewer dead-ends
  • Added Y-Axis inversion to the settings screen
  • Controller start button now pauses (instead of doing nothing)
  • Right vive menu button now pauses
  • Left vive menu button now resets the camera position (like XBOX B)

Bugfixes:

  • Fixed the level indicator appearing unintentionally on the main menu
  • Player health is now properly reset when starting a new game
  • Controllers can now scroll the pause menu (previously the fact that time was stopped prevented this)
  • Controller rumble no longer continues indefinitely if the game is paused while the controller is rumbling
  • The difficulty can now be scrolled with left/right inputs
  • Fixed rare issue where the program would stop responding on level generation