CHANGELOG 23-NOV-2016
Features:
- Change to level generation to allow for cycles between rooms and remove dead ends
- VR version of the game no longer pretends to work when no HMD is present
- Added a level selector to the main menu (Intro difficulty overrides the level selector)
- Lots of engine support for new enemy types, with a few new types in this build
- The back-and-forth zipping enemy has been removed
- Enemies can now move in formations
- Improved level generation with fewer dead-ends
- Added Y-Axis inversion to the settings screen
- Controller start button now pauses (instead of doing nothing)
- Right vive menu button now pauses
- Left vive menu button now resets the camera position (like XBOX B)
Bugfixes:
- Fixed the level indicator appearing unintentionally on the main menu
- Player health is now properly reset when starting a new game
- Controllers can now scroll the pause menu (previously the fact that time was stopped prevented this)
- Controller rumble no longer continues indefinitely if the game is paused while the controller is rumbling
- The difficulty can now be scrolled with left/right inputs
- Fixed rare issue where the program would stop responding on level generation