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Quick progress report for April 2017

No patch this month.
As a sole dev, Real Life (tm) has been taking more of my time than usual.
Having said that, development goes on.

Here's a screenshot of the upgrades screen as a wip.
UPGRADE SCREEN

The idea is that all upgrades can be seen at once along with what the player can and can't afford. This is because I'm not a fan of upgrades being spread across multiple screens in games, a scheme which some games - particularly console - seem to favour.

Don't look too closely at the cost - these are just dummy values for now.
Additionally extra upgrades may be added to the list or the existing upgrades changed.
Any suggestions, let me know.

The S/M/H check boxes refer to Scout/Medium/Heavy and relate to the type of tank the powerup applied to. Bad news is I have decided at this point that artillery tanks are not going to be playable.

Also, undecided on the graphic top right corner. It adds a splash of colour but doesn't quite fit the world-building (although it is available on t-shirts)
http://steamcommunity.com/app/523030/discussions/0/133258593386576874/

Never a big fan of building UI screens - I find the work a little tedious - but when properly integrated, players will have an extra long-term goal and a reason to take out distant fixed enemy turrets.

Look out for the upgrade screen to be included in a future patch and let me know your thoughts :D